Jester David
Hero
I bought them because they were available. I bought them because it's habitual, because I'm a collector. And I have no doubt I'm an anomaly. The majority of gamers, even non-casual ones, are not going to buy that many books.Who held a gun to your head and made you purchase the books? Nobody. You made the decision to buy the books. If you are were the DM (and it sounds as if you were), you choose what to use and what not to include. It is not hard to look through books and see if it will be worthwhile purchase based upon what you will include in your game.
It's more than just "I don't want them so no one should have them." Bloat and too many books have hurt the game before and cut editions short. It drives shorter edition cycles, which has not been healthy for the game or the community.Padding and filler is a separate issue. WOTC put a lot of what I felt was garbage in their 3e products in the form of PrCs.Guess what? I bought little of their supplements. I definitely didn't buy their Race or Class oriented books and very little would be allowed from them if a player wanted to use them (Ari's Complete Mage would be an exception if I didn't use the Wizard specialist material from Unearthed Arcana)
...
Yet despite my dislike for the majority of WOTC's 3e supplements and PrCs, a lot of people liked them and used them. I don't hold it against WOTC for producing supplements for which many fans liked and found use even if I did not. I just told players, "No" a specific supplement would not be in use or just a few specific items from a supplement would be allowed and, rather than purchase it myself, found other supplements which I would find useful.
One of the catches with that many products was that they'd appear on shelves and then vanish. Reprinting was rarer. Which works for card games but less so for RPGs. Having key subclasses and options fall out of print is undesirable.
And lots of books are prohibitive for stores, especially big box stores. A few key releases are more desirable than the shelf of books.
And large numbers of books makes learning the game intimidating, scaring away newcomers.