Bravo to the Original Poster!
In my own campaign, players fill out a Character Profile with the following questions:
Where was the character born?
Who are the character’s parents?
How many siblings does the character have, and what are their names?
How was the character educated?
Does the character have any close friends, and what are their names?
Does the character have a mate or lover? If so, what is their name?
Has the character ever been the victim of a crime?
How does the character earn a living?
What are the character’s religious and/or philosophical beliefs?
What does the character especially love, and why?
What does the character especially hate, and why?
What does the character especially fear, and why?
What does the character have no fear of, and why?
What about themselves is the character most proud of, and why?
What is the character’s secret shame, and why?
Why did the character become an adventurer?
I encourage the players to come up with minor groups, secret societies, and weird customs to fill out their character's backgrounds. Some major features of previous campaigns were the result of a player wanting to play a particular kind of character. I've found that when players have creative input into the campaign world, even in a minor way, they have a feeling of "ownership" and participation that often results in better roleplaying. Also, the backgrounds are very useful for me when creating story hooks.
In my own campaign, players fill out a Character Profile with the following questions:
Where was the character born?
Who are the character’s parents?
How many siblings does the character have, and what are their names?
How was the character educated?
Does the character have any close friends, and what are their names?
Does the character have a mate or lover? If so, what is their name?
Has the character ever been the victim of a crime?
How does the character earn a living?
What are the character’s religious and/or philosophical beliefs?
What does the character especially love, and why?
What does the character especially hate, and why?
What does the character especially fear, and why?
What does the character have no fear of, and why?
What about themselves is the character most proud of, and why?
What is the character’s secret shame, and why?
Why did the character become an adventurer?
I encourage the players to come up with minor groups, secret societies, and weird customs to fill out their character's backgrounds. Some major features of previous campaigns were the result of a player wanting to play a particular kind of character. I've found that when players have creative input into the campaign world, even in a minor way, they have a feeling of "ownership" and participation that often results in better roleplaying. Also, the backgrounds are very useful for me when creating story hooks.