I cheated last game session


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[secret info]
Sometimes you have to cheat.
[/secret info]

But don't tell others, because they'll go all *righteous indignation* on you.

Dave
 

Your DM sounds like he doesn't know what he's doing. But that doesn't justify your cheating. It's a small thing, yes, but you seem to feel quite guilty. So tell your group. And try to make sure it doesn't happen next time.
 

Vrecknidj said:
[secret info]
Sometimes you have to cheat.
[/secret info]

But don't tell others, because they'll go all *righteous indignation* on you.

Dave

Of course DMs cheat. I don't have a problem when the DM does it to improve the story. If he fudges so we don't die or his BBEG gets away. Or if he gives less trasure or XP than we earned because he wants to slow down how fast we are leveling.

I don't have a problem with house rules if we know about them a head of time. I don't have problem if the DM does not allow certain races for PCs or bans certain spells as long as no one gets those spells.

But I have a problem when the DMs changes the rules or ignores them for an NPC and that allows te NPC to do harm and kill a PC. In RPGs the DM has a lot of power he knows the PCs weakness and if he wants he has the power to design and encounter that will wipe out the party.

There needs to be trust between the player and the DM. I need to know that the DM if he is cheating it is to make the game more fun. That if the BBEG gets away it is for a reason not sour grapes that we defeated him. And if my PC dies it is because he played his NPC well or even because I got unlucky dice rolls not bescause the NPC had an unfair advantage over my PC because he was subject to the same rules.
 

DMS cannot cheat. Their word is law and as such, is unquestionable.

As for your cheating if it bothers you fess up and wear the hubcap of shame. If not, forget about it.
 

I suppose I'd hear audible gasps if I said, "its just a game - forget about it and move on."

Seriously though, your cheat suggests that there is a deeper issue here than just a couple of hit points. Are you enjoying the campaign? If not then you need to ask yourself why you show up.
My group is pretty mature so I don't concern myself with PCs cheating. Basically if they do fudge in small ways I generally don't care. If it became persistent I would want to know why because I would see that as a sign that something is wrong.
I see my job as DM as making sure everyone is having fun at the table.

If you generally enjoy the campaign then forget about this. If you are not enjoying the game then have a sensitive talk with your DM.

I know that there is the fear that such a talk may ruin friendships but you also have the need to play a game you enjoy - otherwise it'll drag out and your lack of enjoyment could turn into anger.

I hope that helps.
 

Don't sweat it. If the DM said "I've decided to kill your character in an arbitrary manner. Make a new one." you'd have every right to object, wouldn't you?

Well, he did kill your character in an arbitrary manner, through all the things he had happen through pure DM fiat - he just wasn't open about it. And while the time might not have been right to make an issue of it, you certainly aren't required to take it. Just because you're being nice and don't want to give him crap about it, even when he's clearly in the wrong, it doesn't mean you should have to suffer the consequences of his mistakes.
 

Elf Witch said:
I did something last game session that I feel guilty about it is something I have never done before. I cheated I lied about my HP my character was killed taken to -11 and I said it was -9 and used an action point to stablize.

I was angry with the DM I felt he had really stacked the odds against us and that he had bent the rules for the bad guys.

We were on a mission to rescue two party members from the city jail because we learned that their lives were in danger.

We had three NPCs with us and myself and two other PCs we are all either second or third level.

We were in the sewers under the jail and were attacked my two monsters I don't know what they were they were rats with fins who lived in the water as well as dire rats.

The sharkrats as we nicknamed them killed one NPC out right. During the course of the battle everyone but myself and one NPC were knocked below 0 and were dying.

I got knocked to 2 hit points and was 30 feet away from the last monster I disengaged and moved back 60 feet the creature followed me 90 feet and got a full attack on me and took me down to -6 the dM rolled low. The NPC then killed the last creature and had a wand of healing and healed us enough to get us going again.

When we got to the jail we ended up fighting five soldiers and some kind of uber mage. This guy cast fire balls and had five missles in magic missle attack which made him at least ninth level he also was an assissian because he was able to use poison darts stored in his mouth plus we found out he had 12 ranks in escape artist. I figure with all that he was at least 14th level.

We captured him and killed the soldiers and rescued our party members. We had master work manaclues and a gag and hood tied on this mage. As were going back to the sewers with our prisoner he managed to using escape artist get out of everyhing and throw 5 magic missles at me and teleport away. I was the one leading him through the sewer. The magic missles killed me and that was when I cheated.

I was really angry not that the guy got away I really don't have a problem with the DM bending the rules to let the bad guy escape but I had a big problem with him bending the rules and letting the guy attack us.

Now I don't know what to do part of me wants to confess and tell the DM I cheated because I don't think it was right for me to do so. Part of me just wants to let it go and move on and vow to myself not to do it again.


A 14th level character should have WIPED THE @#$*@#$ FLOOR with your rag tag gang of fledgling adventurers.

This tells me a few things

1) The DM was probably expecting you to use stealth/diplomacy/trickery or some other option other than a jail break
2) The DM has a tenous grasp on the ruleset at best and no idea of the CR system.
3) As a group you made no effort to do any investigation as to who might be guarding the jail. A ninth level wizard with Assassin levels would probably be found from a simple gather info check.
4) You did your info gathering and the uber mage guarding the jail didn't come up so the DM is a BOZO.
5) The DM has a tenous grasp on the ruleset at best and no idea of the CR system.
6) A delay poison potion would allow somebody to carry poison darts in their mouth and not worry. (ooh, I might have to have somone do that at some point)
7) In the face of all this you fudged, you feel guilty enough to post, but I bet way down you feel PROVOKED and almost justified. (I'd let it go)

I don't know if the clues were there that breaking in was a bad idea. I'm betting not. I also don't know that you didn't try stealth but "SOMEBODY GOT A FOUR, YOU HEAR ME A GOT A FOUR" on their move silently check and all hades broke loose.

My theory is that the DM is a BOZO with a tenous grasp on the rules and the CR system.
 

I would make a point that you cannot make decisions if something your character would know, but you do not. For example, your character being a ranger would probably know about how fas cerain types of animals can move, and yet the rat moved 90' (that lil guy must have been smoking). For example, if your character knows the rat will probably still reach him, he could go total defense or something.

My only example of this was the first D&D game I ever played. We decided to chase the bad guy, found out it was 14 days to the next town, but we only found that out when the DM said you ran out of food, you all die. Now, I am thinking that somewhere along the way, one of the characters would go, hmmm, I am getting kinda hungry, maybe we should go back, or buy food or whatever. We were not given the information the character would have. We couldn't make decisions.

It sounds like your DM is not giving enough information for your party to play effectively. For example, oh look, powerful wizard guy is escaping, perhaps we should stop him. Or tha there was something that sets this wizard apart from the bad guys.

I would explain this to him, and explain how i is making the game less fun. It is jus a learning thing, nothing wrong wih he DM per se.
Just my two cents

John
 


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