Tony Vargas
Legend
Might've been a place to start in 3e. In 5e, though, the fighter is already all-in as a DPR class. Look at the PDK, it does virtually nothing warlord-like, trivial hp restoration at 3rd, one attack grant at 10th, each /once/ between rests. That's sad as a faux-warlord, but even as a fighter sub-class it seems lacking.My idea of warlord class is a fighter but with the poses and maneuvers of the school of White Raven from "Tome of Battle: Book of Nine Battles".
So everyone must be forced to play your way by the game, itself, so you won't have to tell your players 'no?'Here is why I do not like the concept of having a warlord: the fact that it is there means my players will badger me into allowing it no matter how much I want to run a classic style D&D game that doesn't have such things.
I think part of your problem is that you're trying to re-create something you never actually had. D&D didn't ever do a good job modeling S&S, it was too magocentric for that, among other things. D&D characters were defined by the pointy ears (elves) and special powers. And, D&D was never a 'simple' game.I want to go back to a classic style Greyhawk game where things are simpler, the player characters are defined by their actions, not catlike ears and special faerie powers, and the "weird" belongs with monsters and villains. I want old school Sword & Sorcery.
That said, you could still get where you want, and you don't need WotC to ruin the game for everyone who wants something different to do it, either. Just use the tools 5e very explicitly gives you as the DM. Limit your campaign to the traditional classes you want, keep the books off the table and have players describe actions, rule what happens, including calling for a d20 check. It's easy, it's fun, you could probably do it with just the free-pdf Basic game.
That's sad. Maybe you should find players who are looking for the kind of experience you're trying for?But I always end up going along with it because the resistance from players is simply too great once something is in a core rulebook or presented as an option for a core class.
S&S tends towards sole protagonists or hero + sidekicks. D&D doesn't do that well, in part because of how combat flows. It's a fair bit of re-jiggering to get D&D to really simulate S&S. You can get close without re-inventing the game, though, by avoiding full casters in the party - that /does/ require a Warlord, not because of the concept, which is fine, but not required for S&S, but for the vital support contributions it makes. Without a class like the Warlord, you need a full casters PC to take up the slack, and that is contrary to the S&S genre.Is the warlord somehow essential to Sword & Sorcery?