It happens in the same way that a coach sees things their players don't - even though their players are far better at what they do than the coach is, or probably ever was.
It happens in the same way that snipers, when possible, prefer to use spotters.
Two sets of eyes are better than one. Two brains are better than one.
Nobody performs optimally all the time. If someone could, there'd be no need for a dice roll. We'd just determine the bonus a character gets - a quantification of their optimal performance - and compare it to a target number.
In sports, we'd never need to actually play a game. Just determine what everyone's optimal abilities are and run a simulation.
The D20 roll models the variability of people's focus, effort, and success - as well as external factors. The Warlord's assistance mitigates the effect of those factors by providing a bonus or some other mechanical representation.
Just like real-life...
I honestly don't follow sports much, but my understanding of coaches is that they train the players so that they have the tools they need. But during play, or a battle, it's all on the players. In American Football I know coaches can talk to the quarterback and tell him what plays to run, but once the play starts (or the battle begins) it is all the players.
Also, no amount of peptalk is going to get the player back on his feet after he has been flattened on the field. Either he is well enough to play, or he isn't.
El Mahdi said:I can't answer for "people" - nobody can - but I can answer for me.
I want a class that can eliminate the need for the crutch of magic - the deus ex machina of magic.
Why do we need magic, when people are capable of such extraordinary things on their own?
I want a class that allows one to play in-game, with characters similar to so many non-magic fictional/literary characters.
I want a class that models and utilizes the effects of leadership that I saw everyday - in real life - during my time in the military. (And I mean "Leadership", not "Authority"...)
I want a class that highlights the Magic of the human heart and mind, rather than burying it behind a wish-fulfillment mechanic.
I want my role playing to be more realistic...
We have very different views of magic. I don't see magic as a deus ex machina or a crutch. It is a power that can be used. Just like muscles. You might as well say you want to be a pilot without the crutch of using a plane. And honestly that would be a perfectly reasonable request if this were a superhero game.
People are capable of some pretty extraordinary things! But causing wounds to close or bones to knit with a few words isn't one of them.
And we get back to "Leadership". I don't doubt that soldiers on a battlefield benefit from good leadership. The problem is I don't want to be one of the soldiers. There is a reason a group of soldiers is called a "unit". It is because they create a single group that is greater than the sum of its parts. The leader is the head.
But that is not what I want in my D&D game. My vision of D&D is a group of extraordinary individuals that work together as equals to accomplish common goals. There is no leader. The warlord, by its very existence places that one character, and that characters player, as the leader. And all other players are just his soldiers.
Or to put it another way. The Warlord is the Beastmaster that is sacrificing his actions to give his animal companions (the other characters) a mechanical benefit in combat. Again, not a role I like to be forced into.