mellored
Legend
Try "support".Well, lets see...
Full Definition of LEADERSHIP
"Leader" was a poor choice of words on WotC's part.
Try "support".Well, lets see...
Full Definition of LEADERSHIP
"Leader" was a poor choice of words on WotC's part.Well, lets see...
Full Definition of LEADERSHIP
Except the entire premise of the warlord is one of intelligent and charismatic leadership. That's its entire power and concept basis. To issue commands to nearby allies. Commands that they expect to be followed, that's how the warlord is effective in anything it does, by telling other people to do it. (Many have even give so far as to say that a fighter subclass is unfavorable because that character can stand on its own and be formidable as a sole entity).
I honestly don't follow sports much, but my understanding of coaches is that they train the players so that they have the tools they need. But during play, or a battle, it's all on the players. In American Football I know coaches can talk to the quarterback and tell him what plays to run, but once the play starts (or the battle begins) it is all the players.
Also, no amount of peptalk is going to get the player back on his feet after he has been flattened on the field. Either he is well enough to play, or he isn't.
We have very different views of magic. I don't see magic as a deus ex machina or a crutch. It is a power that can be used. Just like muscles. You might as well say you want to be a pilot without the crutch of using a plane. And honestly that would be a perfectly reasonable request if this were a superhero game.
People are capable of some pretty extraordinary things! But causing wounds to close or bones to knit with a few words isn't one of them.
And we get back to "Leadership". I don't doubt that soldiers on a battlefield benefit from good leadership. The problem is I don't want to be one of the soldiers. There is a reason a group of soldiers is called a "unit". It is because they create a single group that is greater than the sum of its parts. The leader is the head.
But that is not what I want in my D&D game. My vision of D&D is a group of extraordinary individuals that work together as equals to accomplish common goals. There is no leader. The warlord, by its very existence places that one character, and that characters player, as the leader. And all other players are just his soldiers.
Or to put it another way. The Warlord is the Beastmaster that is sacrificing his actions to give his animal companions (the other characters) a mechanical benefit in combat. Again, not a role I like to be forced into.
This is the "it just works, don't worry about it" problem that I stated above. I don't want a game mechanics source. I want to know how it works in game.
So again. He commands and everyone else must follow. And why healing? It just does, don't worry about it. [sigh]
Well I guess everyone else is inconsistent. I'm the only one that has a problem with all of those things. Why should the bard's song work on someone that hates music? If it was magical it would at least make sense!
And I AM arguing about the Bard and the Fighter abilities and all the rest. The Warlord just takes all of those abilities and cranks them up to 11.
Anyway, thanks for taking the time to argue the other side. The OP of this thread stated they didn't understand the opposition. So I am trying to explain. The goal is understanding.
1. But he accomplishes the same thing as a character that heals with magic.
The game mechanic result might be similar (or not quite, for instance, if the Warlord triggers HD, the result of being at full hps, but down some of your HD is very different from the result of being at full hps with all your HD still available after being healed by magic).No. The effective result is the same, but what happens on the way there are two very different things.
It sure sounded better than band-aid(tm) or 'healer,' though.Try "support".
"Leader" was a poor choice of words on WotC's part.
Nod. And the concept of a Cleric is worshiping & receiving supernatural power from a deity. A player might give a nod to that concept in how he RPs (or not), but he doesn't actually take up the worship of an imaginary pagan deity, demand the other players join him, and sacrifice a goat in the back yard.Except the entire premise of the warlord is one of intelligent and charismatic leadership.
That's really only part of it, inspiration and tactical planning also come into it, as well as personal martial skill, and, ideally, the class should be designed with enough customizeability that the player has alternatives, but, it should be a legitimate Warlord build or archetype to focus on 'command.' And, by the same token as the Cleric &c, above, the player of a Warlord might give an RP nod to 'giving commands' (or not) when he uses a class feature based upon such, conceptually, but he's not going to be bossing the other players around.That's its entire power and concept basis. To issue commands to nearby allies. Commands that they expect to be followed, that's how the warlord is effective in anything it does, by telling other people to do it. (Many have even give so far as to say that a fighter subclass is unfavorable because that character can stand on its own and be formidable as a sole entity).
Well, lets see...
Full Definition of LEADERSHIP...
I'm sorry, but, this is just a ludicrous argument on its face.
Do you bitch about the cleric healing you, forcing you to play a follower of the cleric's diety? Or, conversely, do you complain that clerics can heal those who aren't of the faith? How does a cleric Bless those who don't share his or her faith and why does it work? Do you complain about bards granting bonuses to you, even though you hate poetry? Do you complain about Battlemasters DOING EXACTLY THE THINGS A WARLORD CAN DO? Do you complain about Paladins granting saving throw bonuses to allies despite not even sharing alignment?
Virtually every single class in the game tells you what to do and what to believe. The only difference is, we ignore it 99% of the time and don't worry about it. It's only when something comes from 4e that we see people having a problem with it. It's edition warring with a funny set of glasses and a fake moustache.
Unless you start claiming that paladins, clerics, battle masters, bards, and druids should also be removed from the game for being "leaders", at least have the intellectual honesty to admit what you're doing.