I think it's a pretty core premise for modern-day D&D that PCs are not some representative sample drawn randomly from a generated pool of NPCs.
PCs are intended to be more like the BG3 Origin characters; they're going to have special, comic-book style backstories that explain their combination of background, species, and class powers.
Tha
Eureka !
Ive been trying to articulate what i most loathe about “modern” D&D and youve hit the nail on the head.
Had B2 open recently for some other quotes...
Page 6: The background information for the players and how they compare to typical people.
In the 1e PHB (page 17), half-orc PCs are explicitly different from the usual offspring of orcs and humans:
In the DMG (page 12), the PCs are supposed to be viable and NPCs use a different method of getting ability scores from PCs:
The 1e DMG also contains NPCs with no PC analog (Alchemist, Sage).
Last edited: