Crimson Longinus
Legend
Pretty much every edition of D&D has been quite bad and/or deeply inconsistent at this. 3E arguably least, because it used the "template" concept quite heavily.
The big problem with the "template" concept and the "NPCs use the same rules as PCs" concept (which D&D has never consistently stuck to, again late 1E AD&D and 3E are probably when it used it most but still not consistently) is that they can generate incredible amounts of largely-irrelevant work for the DM, and the D&D DM already has a ton more paperwork to do than most DMs of modern RPGs. Templates could probably be revived and simplified so that they didn't, but "NPCs use the same rules as the PCs" is a fundamentally cursed/make-work concept that RPGs have been attempting to escape from in various ways since the late 1980s (albeit it wasn't abandoned "en masse" until, like, the 2000s).
Hell, one big help to any RPG wanting to use a "template" concept would simply be making a free online monster/NPC builder for your game that let you just select a creature and apply one-click apply a template to it - I believe the old 4E DDI might have been able to do that, or something very close, but the half-developed mess that is everything on D&D Beyond that doesn't go on a player's character sheet can't do it.
My theoretical preference is for the PC and NPC rules to work similarly ar at least very closely so. I however understand that this is often impractical and in many cases the PC stats have a lot of information that is just not needed for a NPC mook #6. So I'm fine with streamlining the NPC rules for usability, but I see this just as mechanical shorthand, not an indication that NPCs and PCs are somehow fundamentally different, and I dislike if this streamlinging goes so far that NPCs start to feel like they're different sort of things than the PCs. For example I greatly dislike many of the newer caster NPCs having "spell like" powers that work differently than the spells of the PCs.
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