I don't get the arguments for bioessentialism


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I took it as an example of another tool someone could use. A water-color painter doesn't have to use the newest oil-based paint tech, but it was an option. YMMV.

As far as new things, I assume, for example, there is at least something introduced after 1981 that you like as a mechanic in whatever your current favorite game is and it didn't stop with OD&D, B/X, and the original trio in 1e, for example?
Sure, but there is no mechanic that I think is superior for every type of RPG, and that the impression I got from your reference to metacurrency.
 

No I know you didn't, but if you want to talk about clunky arguments, the chess one is way clunkier is my point, and they're both being deployed here. I think you'd probably enjoy a newly-designed simulationist game too, rather than trying to argue against the very concept lol.
I'm arguing against the assumption that new is better. Sometimes it is, sometimes it isn't. I gave an example of a modern simulationist game I really like above, and would love to see others.
 



Sure, but there is no mechanic that I think is superior for every type of RPG,

I think the idea is that for any type of RPG, if the optimal one for your particular taste was written today, it couldn't be worse and would likely be better than the one written in the past - for the simple reason that the tools people knew of in the past are a subset of the tools readily available today. [Insert disclaimers about the mystery of the pyramids or whatnot.]
 

Why reinvent the wheel? Systems like ACKS, Rolemaster, Hackmaster, and GURPS work great...in my opinion. What kind of modernization do you think needs to be done to these types of systems?
Have all of them had revised versions over the years? Were any of the changes in the mechanics? Will they never have revisions to any mechanics in the future?
 

Spoken like someone who isn't thinking hard about how art actually works, frankly.

Artistic techniques don't all magically exist forever. They have to be developed. You have to know they're possible. You have to have the tools and paints and so on to make them work.

In the modern era, we have way better tools, way more options, we can be way more precise in what techniques we apply and how and why than anyone in the Renaissance period. You might have a personal fondness for some Renaissance piece or w/e, but if you like say, really realistic art? We can do that better now. Because we have better and more techniques. We everything they had and more.

Art is hard work. Art requires techniques and skills. You're writing as if just flows magically out of an artist's arse!

The comparison to art is fine - if you acknowledge art is supported by technique and knowledge, and that an artist now has more choices, more options, more possibilities than, say, an artist in 1589. You might not like the decision that a lot of modern artists make, but they're making decisions because they have decisions that they can make.


That's not the comparison though, is it? See above. It's amazing if you are a classically-trained artist that you're having difficulty with this, because you must necessarily be aware that you can make choices neither Botticelli nor Matisse had available to them - in part because Botticelli and Matisse existed BEFORE you in chronological time.

Do you understand what I am getting at here? Because I'm seeing you express fondness for a particularly artistic piece, but I'm not really seeing you arguing against my actual point re: tools, techniques, modes of thinking and so on. Which is the core. We have more techniques. We have new techniques. We have new materials. We have entirely new mediums.

If we apply this to games, now we can choose what kind of game we want to make, and how it works in ways that simply we could not (or not without hard-innovating) in the past.

I am an art teacher, so I obviously am well aware of the importance of technique in art. But your view seem to be incredibly reductive. Yes, we have some materials and techniques artists in the past didn't. But does this mean we produce better art? It obviously doesn't. And I think it is simplistic to even think this in terms of direct technological progress. It is extremely misleading. Yes, some techniques have been invented, some have also been lost. Rarely completely in a sense that we no longer would have no idea how they were done (though sometimes that happens too) but simply that these techniques are no longer practiced. My photographer friend recently lamented how the finer nuances of working with the film cameras are about to become lost art, and that of course is very recent tech. It is foolish to think that we today know everything Leonardo did, or indeed even what Gauguin or Picasso did, let alone artists of ancient Greece or Egypt. It is quite possible that with the advent of AI, the genuine skills to create the art that we have today will be lost to history too.
 
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Have all of them had revised versions over the years? Were any of the changes in the mechanics? Will they never have revisions to any mechanics in the future?

I'm sure they have. And sometimes the revisions to games are indeed about "making them work better" in a sense that the game did not do what the designer wanted as well as it could. But often revisions are not really about "better" or "worse" rather about changes in what we want the game to do in the first place. Like for example I don't think the differences between 3e, 4e and 5e of D&D are mostly about better or worse design, rather than different design goals.
 

Why reinvent the wheel? Systems like ACKS, Rolemaster, Hackmaster, and GURPS work great...in my opinion. What kind of modernization do you think needs to be done to these types of systems?
Isn't GURPS pretty much on life support? It's a great game, I cut my teeth on 3rd edition in the late 80s, even played a little 4th edition in 2005, but it doesn't seem anywhere near as popular as it was in the 90s. It used to be that I could walk into my FLGS and see tons of GURPS sourcebooks for sale. Other than Powered by GURPS games like Hellboy, I don't think I've seen a GURPS book in a game store since Clinton was president. Even my 4th edition GURPS books were purchased from Barnes & Noble.
 

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