Ruin Explorer
Legend
We have more choices though, so we can achieve more specific effects. That doesn't make it inherently "better", but it does make us able to do things that Renaissance artists could not. We have choices they didn't.But does this mean we produce better art? It obviously doesn't.
And games are not pure art. Suggesting they are is beyond reductive, so is not a tenable position for an argument complaining about "reductive". They're a mixture of art and mechanics, and mechanics matter a lot.
That supports my actual argument. I am surprised you do not see how, but it seems like you're arguing past me, not with what I'm actually saying.My photographer friend recently lamented how the finer nuances of working with the film cameras are about to become lost art, and that of course is very recent.
We don't have to know absolutely everything to know vastly more. Yes there may be specific odd techniques that we don't know - in fact I can think of a couple - but even those, we can achieve the exact same effect via different methods, because even if we don't understand exactly how it was done with the materials of the era, we understand what was done, and what result it gave. So again, you're complaining about being reductive whilst being reductive.It is foolish to think that we today know everything Leonardo did, or indeed even what Gauguin or Picasso did, let alone artists of ancient Greece or Egypt.
And that would be a huge problem. Hell the same could happen to TTRPGs. Some people here seem to want it to, even!It is quite possible that with the advent of AI, the genuine skills to create the art that we have today will be lost to history too.
But that's not the case with TTRPGs and mechanics. We haven't lost anything yet. Come back in 100 years and maybe we will have. We're in a golden age. This is film cameras in like, the middle of last century.
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