Barastrondo
First Post
That's not what I meant at all by experiences. Editions divide people, different modules and gaming worlds don't.
I'll bet you two Drizzts and three Elminsters they do.
A shared experience with rules allows people to jump into games more easily with fewer barriers and start sharing experiences. So past experience playing D&D allows players to jump into a game without barriers. Barriers prevent people from sharing the experience of gaming together.
This is true, but the difficulty is that preference is a barrier, too. For instance, one of the reasons that the 3.x/4 split is so contentions is the question of casters versus non-casters. One of the advantages of having two systems, one that clearly favors one approach and one that favors another, is that you can say straight-up which one you prefer by announcing which edition you run.
If everyone were beholden to the same set of rules, and people had to heavily houserule the game down to its fundamentals to fully bring martial classes up to par with casters in 3.x, on and off the battlefield (or, for that matter, to give casters far more options than the other guys in 4e), I suspect you would see similar, just more deceptive barriers between groups. The guy who wants to play a wizard and joins the houseruled game where wizards have been toned back isn't going to be happy. The guy who wants to play a fighter and is trying to find a similarly houseruled game when most people are by the book is also unlikely to be happy.
At the end of the day you still have people who don't want to play with one another, because play styles vary. That is the most persistent barrier to it not ever mattering who you play with, and I honestly cringe at the thought of a gaming community that does not encourage people to play a variety of games in different styles. Variable play styles and preferences are the reason that different editions have markets in the first place.
That's why you'll see such resistance to this idea. Being able to play freely with 5 times as many gamers as you ordinarily would is not actually an advantage if those extra 5x gamers want to play in a way you don't enjoy.
Gaming is a lot like dating, honestly. A date with a compatible person is great; with an incompatible person it's disappointing to outright horrid. And to extend the metaphor, different editions are like different styles of movies: if the only date movies were romantic comedies, it would be easier for people to agree on what movie to see, but I don't think the people who like to go to horror movies on dates would be any happier. Nor, for that matter, would it be easier for them to find one another.