The Book of Vile Darkness has some info on torture. They handle it as Intimidate checks, with bonuses according to the tools you use. The downside for the torturer is that he gets a penalty to his Sense Motive check, because you think that the guy will sing under such circumstances.
Since Intimidate is an opposed roll, this should work well enough. And of course, this should affect PCs, too. Maybe even fearless ones.
Kahuna Burger said:
I would consider this quite hypocritical. People can and do resist torture, and the idea that "plain old torture" is automaticly effective but a person can simply decide not to be attracted to someone or metagame a suspicious nature against all in game logic is, imho, silly.
I wouldn't make it automatic, either. But neither would I make success automatic. The player can't just sit there on his comfy chair and state that the character takes the pain. He doesn't feel the pain, so he's not likely to know what it feels like.
The idea of saves against it is the best one, IMO. Instead of the usual contested roll of intimidate versus (modified) level, make it intimidate versus will save, or a maybe even a set DC that increases over time. Like use the bonus the tortue implement grants to the saves and add it to 10. That's the DC for the first save. Ever X amount of time (10 minutes, an hour, something like that), the PC makes another save, the DC being rased by 1.
If he beats the save, he can make a bluff check to tell the torturer lies (getting a bonus to that bluff, or a penalty to sense motive).
Also, there might be fort saves involved to see when the victim passes out.
I agree with Kae that a player who simply decides to be immune to the same options they depend on is guilty of bad roleplaying, and wouild hold it against them in certain bennies.
Well, not in that instance, I'd say. It's an extreme situation, similar to magic. Saves are definelty appropriate here.