Michael Morris
First Post
Players have precious little enough control over the game as it is. The DM doesn't need to be intruding on the thought processes of the character for them. Ever watch a movie and thought to yourself (or yelled at the screen) don't do that!! RPG's are *our* chance to make a difference in the story - and compelling a character's action robs the players of their fundemental right to control their own character.maggot said:Why do people feel this way? The DM will compel your character to fall when he jumps of a bridge. No magic involved, just plain physics. Why then can't the DM compel a character to accept an offer of a free drink from a super model?
Since I DM I occasionally randomize my player character's actions - but that's my choice to make for my PC, not the DM's. If any DM ever told me that I do something without a spell being involved I'd pack up my books and leave.
Remember folks, it is not the DM but the players that have the final vote on the campaign as a whole -- they can refuse to play. I've seen more than a few would-be DM's whine about not being able to run a game for lack of players at my FLGS. There isn't a lack of players - hell I turn folks away regularly (my projector screen setup has become legendary). These particular DM's just outright suck at DMing and no one wants to play in a game they run.