D&D General I finally like non-Tolkien species for PCs


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I would never have thought that despite being very old school in most of my thinking. Not doubting what your saying just saying that thinking never reached my neck of the woods.
I seem to remember a lot of it was a visceral dislike of the Tiefling and Dragonborn, both of which became core races in 4E; in 3.0/3.5, there were race writeups for them, but the core books only had the Tolkien standards.

Listen, RuneQuest is an Old School game as far as I'm concerned (it came out in 1978), and you've always been able to play other races -- and they weren't Tolkienesque at all! The Elves are animate plant creatures, the Dwarves are machines, and the Trolls don't match any folklore Tolkien drew from.
 



I seem to remember a lot of it was a visceral dislike of the Tiefling and Dragonborn, both of which became core races in 4E; in 3.0/3.5, there were race writeups for them, but the core books only had the Tolkien standards.
I dislike them only because to me they don't belong in every setting. I wish they'd detail a very limited set in the main book and then publish another book with hundreds of races detailed out and DMs then build their campaigns from that book. For me too many races is not ideal. I'd rather players assume they have to clear something unusual with the DM rather than just assuming it's available. That is probably the dislike for those races. It created a conflict almost immediately at the table when DMs didn't want a campaign with one of those and players came expecting them to be available. There is a large body of players who likely only choose a race based on mechanical advantage but those are the types who are most upset when you change things.

Listen, RuneQuest is an Old School game as far as I'm concerned (it came out in 1978), and you've always been able to play other races -- and they weren't Tolkienesque at all! The Elves are animate plant creatures, the Dwarves are machines, and the Trolls don't match any folklore Tolkien drew from.
Sure. Tolkien is not the end all of fantasy. I like traditional old school D&D but I will be the first to admit it is just a flavor like any other. I also like plain vanilla bean ice cream and think all the zillions of flavors are okay but superfluous. As our philosophy professors taught us, "taste cannot be disputed".
 

When running D&D, I prefer the Tolkien species only as PCs - including the furry-footed versions of halflings. In a non-D&D game, I'll willing to deviate from that.

In my Etan game, run under a homebrew based heavily on The Fantasy Trip, the 'humankin' (PC) races are humans, elves, half-elves, dwarves, goblins, orcs, giants, and lizardmen. No halflings, and the elves, dwarves, goblins, and orcs have decidedly non-Tolkien aspects to them.
 

would you mind sharing what they are?
Ok...

Arboreal (from Crafting Heritages, a Level Up 3pp supplement)

Dryadborn (from Gate Pass Gazette Issue#26, a Level Up periodical from EN Publishing)

Hortican (from Hearth & Home, a Level Up 3pp supplement)

Mandrake (from Valda's Spire of Secrets by Mage Hand Press)

(also available on D&D Beyond I believe)

Plantfolk (from Planestrider's Journal, a Level Up supplement by EN Publishing)

Spriggan (From MOAR Complete, a Level Up 3pp supplement)

So yeah, six different heritages (glad I guessed correctly).
 


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