i found neat combo i wonder if it works?


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This seems pretty clear to me -- comparing the phrases "dropping prone" and "being knocked prone," it is the person who says they're equivalent who makes by far the bigger logical stretch. When you fall prone, what knocked you prone? Answer: nothing. You weren't knocked prone!
 

This seems pretty clear to me -- comparing the phrases "dropping prone" and "being knocked prone," it is the person who says they're equivalent who makes by far the bigger logical stretch. When you fall prone, what knocked you prone? Answer: nothing. You weren't knocked prone!
Except "knocked" is not defined in the rules, only "prone" is. Knocked is basically fluff text. This is a game, not real life, you have to define a term in the game-sense for it to have meaning to the rules.
 

I'm not sure I agree - "knocked prone" is involuntary, "dropped prone" is voluntary - the rules are full of distinctions between voluntary and involuntary actions.

So, no, I don't think the terms "drop" and "knocked" are fluff text.
 

I would tend to say dropping prone does not invoke the benefits of being knocked prone.

I'm not sure I agree - "knocked prone" is involuntary, "dropped prone" is voluntary - the rules are full of distinctions between voluntary and involuntary actions.

So, no, I don't think the terms "drop" and "knocked" are fluff text.

I agree with Dr Ruminahaui and Dice4Hire on this one.

prone is prone, true. And things that let you do things when prone aren't in question (such as powers/items that let you stand from prone as minor actions rather than move actions, etc)

But when you have things that are reactions to becoming prone, I think the wording in the trigger about how you became prone becomes important.

There are many ways to be made prone (by an enemy, by an ally, by self, by a hazard, by terrain, by falling, by being unconscious, etc).

The fact that the greaves of fortunate falling specifies "when you are knocked prone (including when you fall unconscious)" kind of makes me think back to how this is exception based design and how specifics on triggers are important.

They could have very easily said "when you fall prone" and accounted for each and every prone possibility and NOT needed that extra clause about falling unconscious. But instead they did not use that all encompassing (and clearer) phrase, opting instead for a lengthier more specific phrase as the trigger action.

Thus, if I were the DM and this came up at one of my games, I'd say falling prone is not the same as being knocked prone.

Anyway, just my take on it. YMMV.
 

I would distinguish dropping prone voluntarily from being knocked prone involuntarily. But if you decided to to knock yourself unconscious I would allow the boots to work.;)
 

Personally? I'd look at the in-game logic of what's going on, and avoid the cheese that becomes possible at times.

The greaves are there to get a hurt guy out of harm's way - sort of like a field medic or something. They are not there to instantly "push" you to a spot, all so you can instantly get back to your feet and repeat the process.

In short, using this combo of powers causes for a very silly-looking event that would ruin the flavour of my games, and hence, would be disallowed. :P
 

If someone wants to use up two feats and a magic item so that they can spend two minor actions (which is really like spending a move and a minor, if you do it all at once) to essentially shift two squares whenever they want . . . I'm more than fine with that.

RAW or not, if it's important to the player to be allowed this combo, and they're going to invest all that into it . . . go for it!
 

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