I got Races of the Wild, you got the questions

I grabbed this off the Wizards site here , is it close in price?



Elven Bows: During their years of experience, elves have found that often archers are attacked without much chance to defend themselves. They have therefore created the elven shortbow and elven longbow. They are designed to fire with the same rate of fire and accuracy, and yet the elves can use them to fend off attacks until they can protect themselves with a better weapon or spell.

Elven bows are beautiful pieces of work, carved mostly from wood, and highly decorated and polished. All elven bows are masterwork bows. To fulfill their function the elf crafters have also given the bows metal inlays. These enable the bow to be used as a parrying weapon until the elf can draw a more suitable weapon. Meanwhile, the elf's bow has not been damaged by the attack and can be used again.

If used as an offensive weapon, an elven shortbow acts as a one-handed melee weapon that deals 1d4 points of bludgeoning damage and an elven longbow acts as two-handed melee weapon that deals 1d6 points of bludgeoning damage. The wielder does not get any masterwork or enhancement bonuses when using the bow to attack in melee. These bows weigh twice that of their standard counterparts and have a hardness of 8 and 5 hit points each. Elven shortbows cost 360 gp and elven longbows cost 450 gp.
 

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Arcane Hierophant, Need more Info...

Could anyone who has the book give me a better idea of the requirements and abilities of the Arcane Hierophant. I have already read the initial posting about its requirements but it did not say anything about feat requirements... are there any? And I would really like to know, more specifically, what abilities they get. Thanks for the help.
 

keymasterflash said:
Could anyone who has the book give me a better idea of the requirements and abilities of the Arcane Hierophant. I have already read the initial posting about its requirements but it did not say anything about feat requirements... are there any? And I would really like to know, more specifically, what abilities they get. Thanks for the help.

Pre-reqs: any non-lawful alignment, BAB +4, Know (arcana) 8, Know (nature) 8, ability to cast 2nd level divine and arcane spells, trackless step class feature.
BAB average; good Will
spellcasting +1 arcane and divine each level.
special:
1) companion familiar, ignore arcane spell failure, wild shape
4) channel animal 2/day
6) channel plant 1/day
8) channel animal 4/day
10) channel plant 2/day

The channel abilities are interesting - they allow you to use a nearby animal or plant as the source of a spell you cast.

Cheers!
 



BlackMoria said:
I hear that Cat Folk get +4 Dex and +2 Cha. Do they get any racial skill modifers or any other perks? Also, what LA are they?

Spd 40'; low-light; +2 listen & move silently; +1 natural armour; LA +1.

Cheers!
 


keymasterflash said:
Are there any new Wild Feats or Rage Feats, again, thanks for the info...

Not as such, though some are useful to druids and/or barbarians (including a feat that allows a druid/barbarian to share his rage with his animal companion)
 

I was curious if they have anything particularly interesting for halflings.

What comes to mind first is which classes they have racial substitution levels for (some people don't like them, but I tend to like the flavor), and if they have anything that makes the sling more useful. Halflings are supposed to like the sling and I like the flavor of that, but when I look at a +1 to hit with a d3 weapon that takes a move action to load, vs a d6 bow that takes a free action to load, it is tough to give up the bow just for the right flavor.

(For fighters, who have feats to spare, spending two feats on exotic wp warsling and exotic wp skiprock makes things interesting enough to get over the move action to load a sling, but non-fighters are generally better off putting their feats elsewhere.)

Thanks!
 

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