I got Races of the Wild, you got the questions

Extra damage for ranged attacks against enemies that are far below you. Good for treetoppers and, obviously, flying archers. A winged humanoid who uses a bow with his foot talons comes to mind for no reason ;)
 

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snb1131 said:
What's the deal with the elven hound? What makes it different than a regular dog (stat-wise and flavor-wise)?

They're also called cooshee's and known from former editions of D&D. They're big, strong, agile fighting mashines often trained by elves.
 

Just got the book yesterday.

Looks like the worst of the bunch if you liked Illumians from the Races of Destiny.

It's certainly the worst illustrated.

I just don't get the whole need for the new race when we have winged elves and other winged humanoids already out there.

Then again... same could be said of goliaths since half-giants were introduced in Psionics Handbook.

I also didn't feel any of the secondary races were winners. For example, Races of Destiny had half-ogres and others while Races of Stone had Whisper Gnomes. I didn't want to play any of the secondary races here.

I do like some of the PrCs and racial substitition levels though. Now I'm just thinking of how to combine a halfling rogue whose goal is something like knife-thrower/invisible blade type deal.
 

JoeGKushner said:
I just don't get the whole need for the new race when we have winged elves and other winged humanoids already out there.

Beyond the "one new race per book" argument, take a look at those winged races. They all have a LA of at least +1 (avariel elves have +3). Raptorans don't have a level adjustment.
 


Well...

Footbow (for raptorians)
Skiprock
War sling (throws skiprocks)

Also arrows:
blunt - nonlethal
dragonsbreath - +1 fire damage and can catch fire
serpentstongue - piercing and slashing damage, can deal full damage to some objects
swiftwing - half normal range penalties

Cheers!
 


Zaruthustran said:
Can someone post the details on that new dodge feat? And the specific pre-reqs for Wildrunner?

Expeditious Dodge grants you a dodge bonus (not just against one enemy) when you move 40+ feet in that round. Can be used instead of dodge to qualify for feats, PrC's and so on.

Wildrunner:
Elf/Halfelf
Good or Chaotic
Hide 5, Know (nat) 5, Move Sil 5, Surv 8
Endurance
 
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