Man in the Funny Hat
Hero
I have long expressed my disapproval of tournament play. It's not as if I want to deny people their fun; I have no particular interest in it but if others do they should game and be well. What I object to is the reciprocal effect it seems to continue to have on the development of the game for which (and I've said this before) I blame WotC directly.Quite so. Why does mechanical support have to come from an "official" source. If my swashbuckler fighter can perform certain stunts due to special training does it really mattter that it is because I worked them out with the DM instead of picking them from a list? The only time such a heavy handed tome of law is needed is for organized play such as RPGA stuff so your character can play in multiple games with the same rules.
Oh, it's not as if THEY set out to sponge up the fun either but what they did do is decide that D&D needed to be handled in the same way that they handled thier collectible card games - as a competitive exercise. Folks at home could play without having to take that approach but the game itself would be designed around a firm, officially adjudicated set of rules that everyone would be expected to adhere to faithfully. The fact that this approach effectively supported organized tournament-style play could only be turned to their advantage.
The problem is that such an approach - IMO - flies in the face of what made the game popular in the first place. I think we are seeing today the results of the WotC Grand Moff's efforts to strengthen the grip over gamers with their tighter and tighter rules: more players are slipping thorugh their fingers and looking to other versions and even other games.
And what conclusion, then, are we to draw from seeing 4E games that surely look and play so similarly because the rules it uses are intended and expected to provide an identical play experience from one table to the next?Remember that early D&D was supposed to be heavily house ruled. The rulebooks provided the basic structure for the DM to build his/her game from. The fact that 2 OD&D games being played in the same town might not resemble each other in the slightest with regard to flavor or mechanics was a strength of the system, not a weakness.
Note that I personally still haven't played 4E. I'd LIKE to because I don't feel as if I can pass proper judgement on it until I have. But I certainly have no interest in running it and my prospects for ever joining a game as a player are a bit thin given "where I'm at".