HeapThaumaturgist
First Post
I've almost had a few TPKs, but usually the threat of everybody coming back with my old Dwarf builds as "The Battlehammer Clan" keeps me in check. Mostly, though, I freakin' hate having to stop a session early and try to wrangle the plotline back into place with new characters and whatnot. My group is VERY VERY good about leaving themselves outs. All of my players equip their PCs with escape-potion packs and the RttToEE group bought a Qual's tree token and a scroll of Teleport Via Plants ... there's now a dead tree somewhere in the bowels of the Crater Ridge Mines, but they got out alive.
The recent game I'm playing in, the GM worked in a converted 1st Ed tournament module into the game ... I'm not sure what module, as I'm not familiar with it, but the thing is DEADLY. Our rogue got level drained and turned to stone in the course of two encounters. Then, after wearing us down with encounter after encounter, he threw a random encounter of 5 ghasts (on accident) on a 4th level party in the middle of the night. TPK narrowly averted there.
I like tense combats, myself. I don't mind losing characters ... I usually get into my PCs, but I have so many concepts that bringing in another one is almost a reward. I just hate having to shoe-horn what ammounts to a campaign re-boot.
--fje
The recent game I'm playing in, the GM worked in a converted 1st Ed tournament module into the game ... I'm not sure what module, as I'm not familiar with it, but the thing is DEADLY. Our rogue got level drained and turned to stone in the course of two encounters. Then, after wearing us down with encounter after encounter, he threw a random encounter of 5 ghasts (on accident) on a 4th level party in the middle of the night. TPK narrowly averted there.
I like tense combats, myself. I don't mind losing characters ... I usually get into my PCs, but I have so many concepts that bringing in another one is almost a reward. I just hate having to shoe-horn what ammounts to a campaign re-boot.
--fje