woodelf said:
Take this paraphrase of a rule from Over the Edge: if you do something that gives you a tactical advantage, you get one or more bonus dice. There: all the flexibility of D&d3E, and then some--anything you do has a meaningful mechanical result, the results are differentiated in magnitude, and i've just obviated the need for 25pp of rules.
Or, in our own Four Colors al Fresco, benefit and hindrance dice come in any size from d3 to d50, giving you at least 11 steps in each direction, and there's no reason you couldn't assign multiple of each type.
Fewer words, sure. But does it make the game, and the 'math' any simpler?
First, are you going to eliminate the feats?
PlayerA: I want to swing harder to do more damage
DM: Okay, roll your d20 to hit, but subtract a d6. Then when you roll your d12 for damage, add a d4. (Is this allowed, or would you need a feat for this?
PlayerA: What if I use both hands?
DM: okay, then you can add a D6 to damage.
PlayerB: Hey, don't forget that I am singing to help out.
DM: Okay, then also add a d4 to your to hit
PlayerA: Can I do this and still make it harder for him to hit me? I am really low on hit points.
DM: Okay, so subtract another d4 from your to hit....better yet, just subtract a d10 total, but don't forget to add the d4 from the singing. And Iwill subtract a die from the bad guys attack.
PlayerA: never mind, I don't think I can hit with that big of a subtraction. I will go back to just the -d6 +d4. Is the Bull's Strength still working?
DM: Oh yeah, add a D4 to your attack, and a nother D4 to your damage
PlayerA: Hey last time you gave PlayerC a D12 on his damage, I only get a d6?
DM: Because he said he was going all out, and you didn't. Plus, he was using a great axe. I decided it would benefit from this technique more.
PlayerA: Okay, well I want to go all out.
DM: Okay, subtract a d8 from attack, and add a D8 to damage.
PlayerA: c'mon...
DM: Fine, add a D10 to damage. But if you want a D12 you need a great weapon.
PlayerD: I had a great weapon last week, and you didn't give me a D12...
DM: Right, because the monsters you were fighting had thicker skin. So I decided that it wouldn't work as well on them.
This is definitely more flexible.... but simpler??? Not too sure about that.
And I only touched on Combat Expertise, one spell, and Power Attack. I didn't even try and get an advantage because of lighting, or position, or weapon speed, or experience, or any other 'subjective' area.
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