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I Have A Copy of Monster Manual 5.


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dargoth3 said:
Can you expand on the Exarchs? Theres a mini in the next DDM set called the Exarch of Tyranny....

Yeah, I'd like to know what an Exarch is too. I thought it was an official name for priests of Bane or Hextor until I saw this. All I currently know about them is that the mini looks cool.
 

Shazman said:
Yeah, I'd like to know what an Exarch is too. I thought it was an official name for priests of Bane or Hextor until I saw this. All I currently know about them is that the mini looks cool.

Exarchs are creatures selected by Dragons with the "Dragon of the Great Game Template" to be their agents in said great game. Not sure what the template does and I'm in SF with my copy in Seattle, so Mister Mouseferatu is going to have to expand on that if anyone does.
 


Shazman said:
Yeah, I'd like to know what an Exarch is too. I thought it was an official name for priests of Bane or Hextor until I saw this. All I currently know about them is that the mini looks cool.

helium3 said:
Exarchs are creatures selected by Dragons with the "Dragon of the Great Game Template" to be their agents in said great game. Not sure what the template does and I'm in SF with my copy in Seattle, so Mister Mouseferatu is going to have to expand on that if anyone does.

The template grants a small number of abilities and immunities, which require "favor tokens"--essentially, points representing the favor of the dragon whom you serve--to activate. If you run out, the template becomes essentially inactive until they're restored.

It's not the most fascinating entry in the book, but it's at a good power level to be usable by PCs, allowing the DM to run an entire party serving a dragon of the Great Game, without substantially changing the power level.

(And "Exarch" is just one of those terms that, we'll have to accept, has multiple meanings in the game, since these exarchs have nothing to do with the Exarchs of Bane or Hextor. :))
 

Superj3nius said:
what about playable monsters and their lv adjustments?

Name (ECL [includes HD and LA])
Arcadian Avenger (10)
Banshrae (19)
Elemental magi:
Ken-kuni (13)
Ken-li (17)
Ken-sun (22)
Ethereal Defiler (26)
Greenspawn Zealot (8)
Hobgoblin:
Duskblade (4)
Spellscourge (7)
Warcaster (7)
Warsoul (14)
Jaebrin (2)
Kuo-toa:
Crazed (7)
Exalted Whip (14)
Harpooner (7)
Monitor (9)
Nozgûg (8)
Shaedling (7)
Singh the Immense (sample exarch) (15)
Troll, bladerager (11)
Ushemoi:
Arkamoi (8)
Hadrimoi (13)
Lashemoi (4)
Turlemoi (16)
 

Mouseferatu said:
The template grants a small number of abilities and immunities, which require "favor tokens"--essentially, points representing the favor of the dragon whom you serve--to activate. If you run out, the template becomes essentially inactive until they're restored.

It's not the most fascinating entry in the book, but it's at a good power level to be usable by PCs, allowing the DM to run an entire party serving a dragon of the Great Game, without substantially changing the power level.

(And "Exarch" is just one of those terms that, we'll have to accept, has multiple meanings in the game, since these exarchs have nothing to do with the Exarchs of Bane or Hextor. :))
You know, this might just sell the book to me, since the central mystery of the Midwood campaign is "where the heck did that green dragon next door fly off to, and why didn't she come back?"

I had been thinking of going with a dragon PrC/story hook from Draconomicon, but that'll put her so far above the power level of the PCs, it won't be as fun as theoretically being able to end the campaign one day with the heroes slaying her and removing her as a threat forever. This template/story hook seems like a good alternative to her seeking godhood.
 

Any reason the Water Elemental Magi is missing from the Elemental Magi group? I figured I'd ask since someone who helped write the book is here.

I just find it strange. I was planning on doing a theme with Elemental Magi in an adventure I was going to plan, but seeing as how Water is missing it'll just make my players constantly asking/wondering "Where's the water magi?" in the group and totally distract them from the main events. (considering the elements in D&D come in four, seeing the 4th missing just feels...really odd)
 
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From my earlier post:

Mouseferatu said:
This is the first monster book I've seen in a while that did that for me, and my biggest complaint is that I didn't get to contribute to it.

I just happened to get an early copy; I wasn't part of the design. So no, I can't answer any questions regarding what did or didn't make it into the book. Sorry.
 

Razz said:
I just find it strange. I was planning on doing a theme with Elemental Magi in an adventure I was going to plan, but seeing as how Water is missing it'll just make my players constantly asking/wondering "Where's the water magi?" in the group and totally distract them from the main events. (considering the elements in D&D come in four, seeing the 4th missing just feels...really odd)
Tell them he's gone fishing.
 

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