bento
Explorer
Mouseferatu said:MM5 more than makes up for it. I think this may be one of the best, if not the best, of the series. A great many of the critters in here are both thematically and mechanically interesting, with some cool new abilities.
But I thought the best part of it was the themed critters. The skull lords and associated undead, the tirbana, the elemental magi, and the mockery bug (shades of the Thing) are all enough to inspire entire adventures; and the section on Thoon is enough to build an entire campaign off of.
MM5 is a perfect example of a design philosophy that I've been touting for years now: Specifically, that a D&D book needs not only to be mechanically solid, but inspirational and interesting to read. I don't just want tools, I want ideas and plot hooks to spur the imagination.
This reason is probably why I found value in Lords of Madness and Libris Mortis while passing on MMIV. New monsters are great, but even cooler is going the extra step by giving me information on how to build a better encounter.
I'm not the kind of DM that will throw monsters in willy-nilly, but build on a theme. Variations and more importantly aspirations of the monsters are what builds memorable adventures. Giving me four or five examples of liches, each with their own story of how they came to be and what they are working towards (LM p151-156) will inspire me more to add them to an adventure than just a two page splat (MM p166-168) in a monster book.