Nyaricus
First Post
It seems to me as though I have an issue as the (main) DM for my group.
Rules knowledge? Nope. I'm basically the rules lawyer for the group.
Big, over-arching plot-lines? Nada, I'm FULL of those!
No, it seems as though my problem, my most vexing of issues, is that I'm just no good at the minor details of a plot. I'm great with wars of this faction and this faction and the other underground group doing this other thing which interacts with them, and the geography (I'm famous for my spur-of-the-moment maps, diagrams and basic drawings
) and the impacts the players have with the world. I'm great with that stuff.
Here's the conversation I had with him which finally allowed me to "put my finger on it"
F: If I can offer an opinion?
Me: Feedback et al is always appreciated
F: While I think you had the main plot of the whole long running campaign and what was going on in the lands thought out, the smaller interactions may have been somewhat lacking.
Me: ding ding. That's my problem.
F: One thing I've always found while playing, and this goes for D&D and video games and even books, is that it's not the large scale plot you're looking for. It's the smaller interactions with-in that plot.
Me: okay, well why do you go looking for those smaller interactions? What draws you to them?
F: Well, it's not so much that I go looking for them. It's that they keep me going; think of it almost as if every interaction is a chapter of the story. Evey major interaction that is.
---
I guess what I could say it comes down to is that I worry too much about fitting in what the players are doing to the plot than having the plot fit around what the players are doing. That is, if the players completely take my plot out to the cleaners, I don't deal with it that well. I try to steer away from that cliche of "trying to write a story with a D&D campaign" and yet I feel as if I draw ever-closer. I can get kinda anxious game day because I feel worried about the plots and the players and everything. It's a downer.
So, I've been mulling and thinking and maybe what I need to do is start off small; organic. Get my players for make some level 1s and go "play in the dirt" a bit around a small town, and not even worry about an over-arching plots.
Does anyone else have any similar issues with their D&D games they've experienced, and if so how have you overcome them? I'm still trying to handle mine, but I almost feel after that conversation with my friend as if I took a breathe of fresh air and I understand things just that much more. If anyone else has any insights into this, I'd love to hear them
thanks,
--N
Rules knowledge? Nope. I'm basically the rules lawyer for the group.
Big, over-arching plot-lines? Nada, I'm FULL of those!
No, it seems as though my problem, my most vexing of issues, is that I'm just no good at the minor details of a plot. I'm great with wars of this faction and this faction and the other underground group doing this other thing which interacts with them, and the geography (I'm famous for my spur-of-the-moment maps, diagrams and basic drawings

Here's the conversation I had with him which finally allowed me to "put my finger on it"
F: If I can offer an opinion?
Me: Feedback et al is always appreciated
F: While I think you had the main plot of the whole long running campaign and what was going on in the lands thought out, the smaller interactions may have been somewhat lacking.
Me: ding ding. That's my problem.
F: One thing I've always found while playing, and this goes for D&D and video games and even books, is that it's not the large scale plot you're looking for. It's the smaller interactions with-in that plot.
Me: okay, well why do you go looking for those smaller interactions? What draws you to them?
F: Well, it's not so much that I go looking for them. It's that they keep me going; think of it almost as if every interaction is a chapter of the story. Evey major interaction that is.
---
I guess what I could say it comes down to is that I worry too much about fitting in what the players are doing to the plot than having the plot fit around what the players are doing. That is, if the players completely take my plot out to the cleaners, I don't deal with it that well. I try to steer away from that cliche of "trying to write a story with a D&D campaign" and yet I feel as if I draw ever-closer. I can get kinda anxious game day because I feel worried about the plots and the players and everything. It's a downer.
So, I've been mulling and thinking and maybe what I need to do is start off small; organic. Get my players for make some level 1s and go "play in the dirt" a bit around a small town, and not even worry about an over-arching plots.
Does anyone else have any similar issues with their D&D games they've experienced, and if so how have you overcome them? I'm still trying to handle mine, but I almost feel after that conversation with my friend as if I took a breathe of fresh air and I understand things just that much more. If anyone else has any insights into this, I'd love to hear them

thanks,
--N