I have Assault on Nightwyrm Fortress and PHB2


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1) OMG what new monsters are in it?! :D

2) Ahem. When you have time to read through it, does it live up to the other two P adventures, as far as roleplaying and general sense of being interesting?

3) What are the fold-out maps of?
1) See list provided above. Short answer is yes.

2) It's a fairly light role-playing module. Basically, there are three sources of roleplaying created by the module. Although I like them both, and one is fairly extensive if the DM wishes.
[sblock=spoiler]
The players might or might not get a tag along shadar-kai, from the very beginning. Any decent DM would exploit and expand on that.

The other source is an encounter with dracolich that can be handled with a skill challenge - or combat. Although that could prove lethal ;)

The third source comes from a skill challenge where the players can negociate a deal with two trapped ghost scholars[/sblock]

From the first quick read-through I would place it somewhere in the middle. It's better than the H-series, but not as good as the other two in the P-series.

3) One side is the top of a wall, with a teleportation circle and various walls present. Doesn't look very recyclable. The other side is the bottom floor of the final tower. Much more generic and could easily be used for something else.

Well, I asked in the 'I haz ph2' thread about stuff that enhances a wild shape form toward being form-specific (as opposed to generic beast form), and the poster said there pretty much wasn't anything other than the utility powers that give you a specific form . . . but then in the Wizards 'what class are you?' quiz I saw a power called form of the displacer beast. Could you find that power and see how it works? :) This could be important/detrimental to a product I was going to release -_- And since I don't have the PH2 myself yet . . . well yeah.

~

It's a level 25 Warden daily, enabling the warden to shift into a feline aspect, granting some displacer like abilities and a double attack once during the duration.
 
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1The players might or might not get a tag along shadar-kai, from the very beginning. Any decent DM would exploit and expand on that.

not to be a pain, but I have a pc who is shadar kai, and has a whole background about his city, and being an exiled prince...does the shadar kai have any tie in to a place I could try to work this in...are there shadar cities in the mod??

thanks ahead of time
 

On the PHBII thread, someone wanted to know if Druids can throw down heals, or if druids now all offensive.

Oh, another common question:

What plot hooks are in there about E1?

What plot hooks are in there that could be dropped into earlier modules for foreshadowing purposes?
 
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