I have been able to glean the following, but Jack is welcome to correct me:What are the stat mods for Half-orcs, Goliaths, and Devas?
Half-Orc: +2 Str/Dex
Goliath: +2 Str/Con
Deva: +2 Int/Wis
I have been able to glean the following, but Jack is welcome to correct me:What are the stat mods for Half-orcs, Goliaths, and Devas?
I have been able to glean the following, but Jack is welcome to correct me:
Half-Orc: +2 Str/Dex
Goliath: +2 Str/Con
Deva: +2 Int/Wis
So do you ever get sick of all the people in wooden shoes? ;-)
I have been able to glean the following, but Jack is welcome to correct me:
Half-Orc: +2 Str/Dex
Goliath: +2 Str/Con
Deva: +2 Int/Wis
Yes.
1) See list provided above. Short answer is yes.1) OMG what new monsters are in it?!![]()
2) Ahem. When you have time to read through it, does it live up to the other two P adventures, as far as roleplaying and general sense of being interesting?
3) What are the fold-out maps of?
Well, I asked in the 'I haz ph2' thread about stuff that enhances a wild shape form toward being form-specific (as opposed to generic beast form), and the poster said there pretty much wasn't anything other than the utility powers that give you a specific form . . . but then in the Wizards 'what class are you?' quiz I saw a power called form of the displacer beast. Could you find that power and see how it works?This could be important/detrimental to a product I was going to release -_- And since I don't have the PH2 myself yet . . . well yeah.
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- It's like confusing the States with Mexico or Canada...
1The players might or might not get a tag along shadar-kai, from the very beginning. Any decent DM would exploit and expand on that.
Oh, another common question:
What plot hooks are in there about E1?
What plot hooks are in there that could be dropped into earlier modules for foreshadowing purposes?