I have Assault on Nightwyrm Fortress and PHB2


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Jack, I read through the list of monsters appearing in P3; it appears to be mainly creatures from the MM or variations on those creatures, but there does seem to be a couple of new ones (Abyssal Zealots?). Can you give a quick description of the new monsters appearing in the adventure?
 

Thanks Jack, any chance of specifics?

Though it definitely looks like my Cleric is switching her MC to bard.

Level 9 daily: The chosen ally within 5 can until the end of the encounter teleport to a space adjacent to you as a move action.

Level 16 daily: zone burst 2, sustainable, you and all allies get various bonuses and can teleport 2 squares as a move action.

Level 17 encounter: hit and teleport an ally within 10 to your side.

Level 22 daily: burst 1 zone, all allies and you within the burst can teleport to any space within 10 of you (this one reads a tad weird)

Level 23 encounter: Hit and all allies can as a free action on the end of their next turn teleport back to the space in which they started their turn

Level 12 daily: much like the level 16 one.
 


Thanks again.

Okay third question (yeah I'm pesky I know)

Reserve Maneuvre feat, hows it work?

Choose an encounter power from your class that you do not have already. When you rest, you can switch the chosen power with any other encounter power of the same level or higher. So basically it gives you one encounter power that works mostly like the wizard dailies and utilities. Except that you choose after every rest, not just extended rests.
 





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