It depends upon the Ranger...
TWF Rend certainly helps the TWF Rangers (TWF Pounce less so, as it applies less often). If the Ranger has 1+ levels of Rogue, the Feat (whose name I fergitz) which allows Sneak Attack damage to apply to some regular attacks would be great. Trapfinding is definitely a good alternate ability for Rogueless parties with a Ranger (and since it's gained at fourth level, doesn't really step on the Rogues' toes).
As I've said before, I also favor Trapmaking, allowing Rangers to set any CR 0 trap involving Bows, Crossbows, Deadfalls, Limb-traps, Net-traps, Pits, Simple Snares, and/or Spring-Snares with either the Survival or Craft (Trapmaking) skills, and without one week's time or 1,000 GP, either. (Survival does too little, in D&D, and - except for Tracking - is easily replaced with a Cleric's 0-level Orison!)
As usual, YMMV.
Plane Sailing said:Rogue heaven for the ranger replacement ability - no thanks! Almost all the other classes got a replacement ability that made them better at doing their own job... the ranger replacement class ability doesn't benefit him or make it easier to do his job at all.
Any good ideas for an alternative replacement ability![]()
TWF Rend certainly helps the TWF Rangers (TWF Pounce less so, as it applies less often). If the Ranger has 1+ levels of Rogue, the Feat (whose name I fergitz) which allows Sneak Attack damage to apply to some regular attacks would be great. Trapfinding is definitely a good alternate ability for Rogueless parties with a Ranger (and since it's gained at fourth level, doesn't really step on the Rogues' toes).
As I've said before, I also favor Trapmaking, allowing Rangers to set any CR 0 trap involving Bows, Crossbows, Deadfalls, Limb-traps, Net-traps, Pits, Simple Snares, and/or Spring-Snares with either the Survival or Craft (Trapmaking) skills, and without one week's time or 1,000 GP, either. (Survival does too little, in D&D, and - except for Tracking - is easily replaced with a Cleric's 0-level Orison!)
As usual, YMMV.