Henry
Autoexreginated
First of all, some of us are getting too off-topic. According to Psyduck, ONLY the PHB and Masters of the Wild are allowed.
For 10th level, a ranger can compete quite well, even with the existing abilities.
By 10th level, you can easily have two melee weapons enchanted with additional dice damage effects (such as fire or frost or shock). extra dice of damage on your weapons makes two-weapon style more effective.
Look at the other party makeup; will you need to be a front-line fighter? or can you afford to hold back for missile use?
Front-line? Start with either human or elf. Elves get you many bonuses that synchronize with a ranger, and for humans the extra feat ans skills cannot be underestimated. Add power attack as soon as possible, and give yourself as high a strength and dexterity as you can manage. Pump up the following skills: Move silent, hide, spot, listen and wilderness lore.
Back-line? Be a gnomish or (better) Halfling ranger. Take levels of the Deepwood sniper class from MotW as early as possible. You can become an unholy terror with a bow.
FRONT LINE: stick with something like a longsword/shortsword or a battle axe/dagger combo. Add enhancements of fire or shock to both weapons. If the opponent is of a low AC, stick with one medium sized weapon, double-grip it, and beat the tar out of them. NEVER use two weapons against anything that has an AC so low you need less than a 40% chance to hit it. (You can usually figure this out within one or two rounds.) Work with any party rogues to establish flanking for them.
BACK-LINE
eepwood sniper by itself will take care of you as it rises in levels. Just invest in the most powerful bow and arrow you can get hold of that you can use, and in your hide and move silent skills.
Here's an idea I've been wanting to try since February:
Half-orc Ranger 4 / Rogue 3 / Barbarian 3, heavily feat-invested in two flaming shortswords, and begin taking levels of Tempest Prestige class. All I'd need is to flank (easy with barbarian move and tumble), and I'd be rolling so many d6's it would be a like a touch-ranged fireball.
Good luck, Psyduck! (Hey, that rhymes!)
For 10th level, a ranger can compete quite well, even with the existing abilities.
By 10th level, you can easily have two melee weapons enchanted with additional dice damage effects (such as fire or frost or shock). extra dice of damage on your weapons makes two-weapon style more effective.
Look at the other party makeup; will you need to be a front-line fighter? or can you afford to hold back for missile use?
Front-line? Start with either human or elf. Elves get you many bonuses that synchronize with a ranger, and for humans the extra feat ans skills cannot be underestimated. Add power attack as soon as possible, and give yourself as high a strength and dexterity as you can manage. Pump up the following skills: Move silent, hide, spot, listen and wilderness lore.
Back-line? Be a gnomish or (better) Halfling ranger. Take levels of the Deepwood sniper class from MotW as early as possible. You can become an unholy terror with a bow.
FRONT LINE: stick with something like a longsword/shortsword or a battle axe/dagger combo. Add enhancements of fire or shock to both weapons. If the opponent is of a low AC, stick with one medium sized weapon, double-grip it, and beat the tar out of them. NEVER use two weapons against anything that has an AC so low you need less than a 40% chance to hit it. (You can usually figure this out within one or two rounds.) Work with any party rogues to establish flanking for them.
BACK-LINE

Here's an idea I've been wanting to try since February:
Half-orc Ranger 4 / Rogue 3 / Barbarian 3, heavily feat-invested in two flaming shortswords, and begin taking levels of Tempest Prestige class. All I'd need is to flank (easy with barbarian move and tumble), and I'd be rolling so many d6's it would be a like a touch-ranged fireball.

Good luck, Psyduck! (Hey, that rhymes!)