MrFilthyIke
First Post
dead said:Am I evil?.
No, just another try-hard, anti-establishment gamer.
You are NOT alone (or remotely evil).

dead said:Am I evil?.
That's certainly fair: while, as I said, many elements come from my homebrews, the world as it stands in the CSB is newly forged (though of course, I'd been running games in it at home for almost a year and a half before it finally hit the shelves of your FLGS). I'm sorry to hear that it doesn't work for you, Nisarg -- but with the many other excellent settings out there (not to mention homebrews) I'm sure you've got worlds that work well for you.Nisarg said:My point was that what Eberron lacks, for good or ill, is the "lived in" feel of a setting that was someone's homebrew game world for a few years before being published.
Eric Anondson said:So?
This is an obnoxious minimization of the work that went into it, whether or not you mean it as so. And surely hints at an ignorance of amount of the work Keith put in to it.
Then you toss out this "Hasbro" "marketeer" stuff. Again, ignorance at the level of separation between WotC's operations and Hasbro's management. You drop it out there as in such a way that folks would draw a dark inference that WotC is in thrall to some nefarious anonymous "marketing board at Hasbro".
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Hellcow said:...But as others have said, I think it's a pipe dream to believe that if Eberron fails the powers that be would say "Why don't we give Planescape another chance? That was our big mistake." And I have to agree with Buzz that negativity rarely solves any problems. If you want a setting back, is there an active, positive way to pursue your goals -- like the Planewalker.com people are doing -- as opposed to just saying "I hope that everything that isn't my favorite thing fails"?
Hellcow said:Well...
First off, as has been alluded to by others, while Eberron in its coherent final form was not a world I had been running games in, it drew on ideas from multiple homebrew settings I'd run. Not the same thing as FR, no question, but not made up on the spot either. Furthermore, yes, one page is easy. I sent in seven of those. Ten pages isn't that hard. But that final 125,000 word story bible? If you think that's a trivial amount of work or creativity, I have a few projects I could use your help on.![]()
The main people I worked with were Bill Slaviscek, Christopher Perkins, and James Wyatt, all of whom are part of Wizards R&D. You're right in that going into the 125 pager and in the period following its selection, they did say "Here's what we really like, here's what we didn't like, here's what we want to emphasize." However, again, they are R&D people. I don't actually even know who is in charge of marketing at WotC, and there certainly wasn't a shadowy marketer or Hasbro overseer sitting in the room and telling us what to do. And I certainly don't recall anyone ever saying "You MUST add element X to the setting -- find a way to make it fit"; instead, our work was more a matter of brainstorming, "How can we highlight the war... what would be the consequences of the Mourning... Do we need to change the number of dragonmarks..." and that sort of thing.Nisarg said:...so that the end world was something that was not just born of your imagination but also out of the marketing priorities of WoTC and its parent company.
Because psionics have been a part of D&D since first edition. Yet they just don't fit into most published settings at all. I wanted people who like psionics to be able to actually have a valid and logical place in the world, not to have to say "Well, strangely, nothing in this world seems to acknowledge that psionics exist, but I bought the book and love it, so I'm this weird mutant."Nisarg said:why in the world did you feel that you needed to include Psionics...
I didn't, and still don't. My goal was to create a world where YOU the DM could find a place for your favorite elements of D&D -- not to say that all those things have to be there. The Monster Manual includes a vast range of critters and an almost ridiculous range of intelligent humanoid races. Now, let's take yuan-ti. I actually think yuan-ti are fun villians. But, we have said absolutely nothing about where yuan-ti fit into the world. If you don't like yuan-ti, what do you know, never use them and pretend that they don't exist. If you do like them, you could say:Nisarg said:...and every monster/item/trope under the sun?
This is the big topic, and I simply can't address it fully here (in part because I need to actually get some work done today!). First, WotC was looking for, first and foremost, a fantasy world. And for most people,"fantasy" includes some trappings of medieval life. The further you go from that, the less comfortable many people will be with it. What many people who like Eberron enjoy about it is being able to mix the two -- being a knight in shining armor while still getting to have a fight on top of a train. If you said "Well, now we have trains, chivalry is dead" that fan loses their dream. It is a fantasy world as opposed to an exercise in sociology, and while it may not always make perfect sense, the goal is to create a world that is a fun setting for adventure.Nisarg said:Why did you try to make it both "medieval" and industrial, absolutist and relativist... Eberron would have been great if it had been what people had sometimes been buzzing it would be like before it came out: A world where the impact of magic on society was really applied. Instead, you don't get a society that is deeply changed because of the presence of advanced magic, you get a society where the TECHNOLOGY changes and yet somehow miraculously the culture itself remains pretty much the same.
I'm not Keith (unless the mad scientist I hired to teleport me his success has really screwed up), but the reason I like the fact that he did that is really simple:Why did you try to make it both "medieval" and industrial, absolutist and relativist, swashbuckling and victoriana, and why in the world did you feel that you needed to include Psionics and every monster/item/trope under the sun?
As far as I can tell, all this technology change is incredibly recent.Instead, you don't get a society that is deeply changed because of the presence of advanced magic, you get a society where the TECHNOLOGY changes and yet somehow miraculously the culture itself remains pretty much the same.
Post edited due to Hellcow stepping in and proving the above is total BS while I was composing it. NOTHING TO SEE HERE. PLEASE MOVE ALONG.Nisarg said:It is just a reality, however, that Eberron as a setting is very much pre-fabricated to match their target markets as best as possible.
What establishment?MrFilthyIke said:No, just another try-hard, anti-establishment gamer.