I hope I'm wrong about this

me too CR good

I have not have a problem using the cr levels or ECL levels.
Oh where does say a 20th commoner is CR 20
I think the line is every PC level is = 1 CR.
And also does not the DMG or MM state CR is not hard and fast and for the DM to adjust as necessary.
And 4 characters is a good mix of classes and it easier to divide by 4 than most other numbers.
And it does state in DMG not to give xp if the party was not challenge.
And gives CR for traps. A little too high sometimes
And mentions story/goal awards.
face it people the DMG is for not all that great for total newbies and long time players.

But it does gives you a quicker thumb nail sketch of how much to upgrade the ecounter.
Have 2 extra Players throw against a CR 4
either kill quickly and /6 or
add CR 2 or 3 and give everyone 50 xp.
 

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Apologies

I'd like to apologize to all of you people for contributing to the general unrest generated by this thread.

I was not trying to initiate a flame war.

I'm sorry that it turned out that way. I also never intended to start a thread concerning the value (or lack thereof) of the CR system, I was simply confused about one aspect of it.

Again, I apologize and ask that this thread now be ended.
 

Axiomatic Unicorn said:


You can say you are not wet, but I can still see the rain.


Maybe...from my POV, the glass is half full...(now that we're using metaphors)

I think we are in total agreement: CRs are messed up. But we look at it from different angles.

I look at it as CRs are messed up, but by making some simple judgement calls a DM can make it work. And I'm obviously not the only one as there are plenty of people around here who seem to use the system or some variation. And I definately DO NOT limit things to simple encounters. I stick character classes on my monsters all the time and have even had fights with THREE sides. Maybe I don't see it because I stick with low level campaigns. None of us are that interested in playing above 12th level or so, so seeing the CRs for dragons and solars doesn't really matter to us.

You seem to come at it from more critical view...nothing wrong with criticism...criticize away.

And I'm sorry...but you do come across as having some sort of WotC axe to grind on this issue. And if you recall, I wasn't the only one to say that(and I wasn't attacking you...an attack would have been more like "Stop sounding so hostile you bitter little man(or woman)!" All I said was: "You seem to hold some sort of hostility toward the CR system...strange." Meaning I don't find your criticism of the CR system to be strange(because it certainly has its flaws)...merely your tone(which, as you said, is hard to convey in ASCII)

Oh...and as for the circumstance modifier thing...I fail to see your arguement. If modifying EL and XP awards based on circumstances is a cop out for the EL system(which it clearly is not...even the system you suggested requires the DM to look at the circumstances and adjust) then why is it not a cop out for skills checks(or any other time that circumstance adjustments might come into play)? I don't see how you could do any XP system that awards PCs for overcoming challenges with out taking into the circumstances surrounding those challenges. For instance...if a party faces 10 encounters with no chance for rest, I would increase the XP for the last 5 or so encounters. If they face 10 and rest between each, then clearly they deserve less XP.
 

Re: Apologies

whatisitgoodfor said:
I'd like to apologize to all of you people for contributing to the general unrest generated by this thread.

I was not trying to initiate a flame war.

I'm sorry that it turned out that way. I also never intended to start a thread concerning the value (or lack thereof) of the CR system, I was simply confused about one aspect of it.

Again, I apologize and ask that this thread now be ended.

Flame war? Nay. This is no flame war. This is a good honest discussion. We engage in such to better understand the game we call our hobby. Keep it going. Was your question ever actually answered(without opinions?)
 


whatisitgoodfor said:
Yes, it was answered back around the 3rd or 4th reply. Then all of you people went off on a tangent about how you feel about the CR system.

Yes. We should probably all be committed.
 

Uller said:
Maybe...from my POV, the glass is half full...(now that we're using metaphors)

I think we are in total agreement: CRs are messed up. But we look at it from different angles.

I can accept that.

I look at it as CRs are messed up, but by making some simple judgement calls a DM can make it work. And I'm obviously not the only one as there are plenty of people around here who seem to use the system or some variation. And I definately DO NOT limit things to simple encounters. I stick character classes on my monsters all the time and have even had fights with THREE sides. Maybe I don't see it because I stick with low level campaigns. None of us are that interested in playing above 12th level or so, so seeing the CRs for dragons and solars doesn't really matter to us.

You seem to come at it from more critical view...nothing wrong with criticism...criticize away.

And I'm sorry...but you do come across as having some sort of WotC axe to grind on this issue. And if you recall, I wasn't the only one to say that(and I wasn't attacking you...an attack would have been more like "Stop sounding so hostile you bitter little man(or woman)!" All I said was: "You seem to hold some sort of hostility toward the CR system...strange." Meaning I don't find your criticism of the CR system to be strange(because it certainly has its flaws)...merely your tone(which, as you said, is hard to convey in ASCII)

I certainly have no WoTC axe to grind. If you look back through my posts you will find that I have not slammed WoTC anywhere. I have been critical of people who, IMO blindly, get their back up when I point out a flaw. I have specifically stated that I think 3E is a great system. I am a former GURPS player and I think 3E is the best fantasy game to come around yet.

Attack may be a strong word, but I think it is fairly accurate. You have not attacked me on a personal level, but that is not what I mean. If you review this thread you will see that my involvement in it started as a civil conversation with CRGreathouse and Kreynolds, primarily. Later the posters addressing me (not CRGreathouse or Kreynolds) would start out of the gate with generic "It works fine." comments without even addressing my points or making the slightest attempt to show that it works. Again, they may as well be dripping wet and trying to tell me it is not raining. The simple minded "no it isn't" debate style is irritating. I should learn to ignore it as one of the prices of the wonderful freedom of speech. But so far I have not mastered that ability. I will plead guilty to this being on my list of flaws.

Your first post was not aimed at me, but the "gasp" and "heresy" comments struck me as attacking, and as I saw it, you still did not really address the concerns. You just said that they can be worked around.

Seriously, though, when did I ever say anything bad about WoTC?

Was that you in the old thread? I did not remember that.

Oh...and as for the circumstance modifier thing...I fail to see your arguement. If modifying EL and XP awards based on circumstances is a cop out for the EL system(which it clearly is not...even the system you suggested requires the DM to look at the circumstances and adjust) then why is it not a cop out for skills checks(or any other time that circumstance adjustments might come into play)? I don't see how you could do any XP system that awards PCs for overcoming challenges with out taking into the circumstances surrounding those challenges. For instance...if a party faces 10 encounters with no chance for rest, I would increase the XP for the last 5 or so encounters. If they face 10 and rest between each, then clearly they deserve less XP.

I think this issue is well off on a tangent. But here goes.
In the skills rules circumstance modifiers are only used to modifer the DC because of circustances. If the CR circumstance modifiers were only used to modify exp because of circumstances, then I would have no problem with it.

But when I read the CR rules, I get the clear understanding that circumstance modifiers should be used any time the CR just ins't really right.

For example, if you are climbing a wall with a DC 10 and it is raining, you may add +5 to the DC. No problem everything works fine.

Fighting orcs who have the high ground may deserve a circumstance modifier for determining exp, and that is fine.

But adding one level of fighter to a frost giant would increase his CR by +1. Using a modifier to fix this, whatever you want to call the modifier, is nothing but a cover up. And please, anyone, don't jump on this one example. Look at the first post in this thread and tell me if the two cases deserve the same CR. Which one needs to be fixed and what "circumstance" is that?

Bottom line, using a modifier to "fix" a busted CR does not compare to using a modifier to legitimately adjust a DC for conditions.

Actually, this is a good point. You will note that the DC lists are generally very short, example lists and it is left to the DM to interpolate DCs. If a page or two list of CRs had been provided as reference, I would not have any room for complaint. On the other hand, if they had developed a bunch of DC formulas that frequently gave the wrong answer, I would complain about the skills system.
 
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Axiomatic Unicorn said:


I certainly have no WoTC axe to grind.

I know you don't.

Your vehemence(sorry...not an attack) against the CR system just seems strange to me. Even if I grant you every point, it seems strange. I chalk it up to the fact that tone doesn't port across ASCII and I must be filling in the blanks(and your not really as vehement as you seem to me).

I understand what you are saying about the circumstance mods. I don't think it was the intention of the designers for CRs to be so wrong. So (assuming correct CRs) circ mods would only be applied for variations in party composition or odd situations. I'm not saying to apply circ mods to CRs. I'm saying sometimes the DM must determine the CR on his own and needs to question each one as he encounters it.

So far, I've had no problem guaging the difficulty of an encounter using CRs once I deteremine what the CR really should be. It hasn't been too hard, but I don't believe one can come up with too many hard and fast rules for this other than intuition.
 

Uller said:
I know you don't.

Your vehemence(sorry...not an attack) against the CR system just seems strange to me. Even if I grant you every point, it seems strange. I chalk it up to the fact that tone doesn't port across ASCII and I must be filling in the blanks(and your not really as vehement as you seem to me).

At the risk of sounding like a broken record, I don't even have any vehemence against the CR system. It doesn't work well for anythign more than basic gaming unless you do a lot of modifying. OK, no big deal. Toss it aside because I don't need it.
No harm, no foul.

The topic came up, and I stated my position.

I do have some vehemence against people who BOTH say I am wrong AND don't make the slightest effort to establish it. The CR topic is almost secondary.

Make no mistake, I enjoy toying with people who make illogical statements. If I was not having fun, I would not spend my time on the boards. (BTW, I am not counting you in the illogical group, you joined in after that point. I don't think you have demonstrated that the CR system works, but the focus of our debate has been a bit different. You have been both rational and reasonable)

I understand what you are saying about the circumstance mods. I don't think it was the intention of the designers for CRs to be so wrong.

(at this point I am literally chuckling)

So (assuming correct CRs) circ mods would only be applied for variations in party composition or odd situations. I'm not saying to apply circ mods to CRs. I'm saying sometimes the DM must determine the CR on his own and needs to question each one as he encounters it.

Fair enough, and it may have been misleading for me to bring the whole circumstance angle into it.

So far, I've had no problem guaging the difficulty of an encounter using CRs once I deteremine what the CR really should be. It hasn't been too hard, but I don't believe one can come up with too many hard and fast rules for this other than intuition.

Neither have I. But my point remains, strictly speaking you should not have to gauge it. If you use the CR system, most of the time you should be able to just run some simple math and have the CR. If you have to gauge it every time, then what is the point in having a system that claims to tell you the answer. Even when the system is correct, you have to do a quick judegment to make certain. If the CR system does not save you the effort of making that judgement, what is it saving you?

Everyone seems to agree that CRs are an art not a science. So why have I got a bunch of math formulas?

Based on your comments, I get the feeling that you don't REALLY use the CRs any more than I do. You may use them as a baseline, but then you make your own assessment as to the real CR each time. You may decide the CR was right, but you assess it. Then you run the numbers through the DMG experience tables. The DMG experience tables are very nice. I like them. I prefer a slower advancement, but that is no big deal. (after all, the prescribed advancement rate is disposable :) )

But I don't think you rely on the CR system to give you the right answer. Mostly, you rely on your judgement to accurately "gauge it".

Which is what I do.
 
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