Belaugured DM
First Post
Ahem,
Hi - I'm the new guy as of a few days ago. I have been lurking but a few things encouraged me to register so I can participate in the general chaos here.
I have recently started running a 4e campaing and something is bothering me however so I thought I would bring it before you all. I really, really, dont know if I like the idea of "at will" spells given the fact it effectivley allows spellcasters (arcane) to have an unending supply of magical goodness at thier fingertips each fight. I really am looking for a way that would allow more of an old school feel of the trade off of having limited power at your fingertips early on for the trade off of massive magical ability at later levels.
I have been wiorking on some systems to try and fix this but I keep getting the impression that I am missing something. So, in short I guess I have 2 questions, 1 - Does anyone else have a problem with unlimited "at will" magic? 2 - Has someone tried to houserule more of an old school flavor regarding magic into thier games?
I will probably be posting what solutions I have come up with shortly after I give them one more look. (I dont want to look like a complete doofus once I do submit them.) Right now I am thinking of either a "Mana pool" system of somethign along the lines of this:
** Disclaimer** - Not originally my idea - I cant locate it again online however so I can attribute credit.
"We're changing the At will, per encounter, and per day spellcasting. For the wizard, sorcerer, druid, and cleric they'll start off being able to cast they're 0 lvl spells at will and 1st lvl spell per day. Preparation for these spells must still take place and when a player wants to swap out prepared spells for new ones, he/she must rest as usual. When the player gains the ability to cast 3rd lvl spells, they are per day as well as his 2nd lvl spells. 1st lvl spells become per encounter and 0 lvl remain at will. When the player gains the ability to cast 5th lvl spells, they are per day as well as his 4th. 3rd and 2nd spells are per encounter and 1st and 0 are at will. When the player reaches the ability to cast 7th lvl spells, they are per day as well as his 6th lvl spells. His 5th, 4th, and 3rd are per encounter, and his 2nd, 1st, and 0 lvl are at will. Lastly when the ability to cast 9th lvl spells, they are per day along with the 8th and 7th. 6th through 4th are per encounter, and 3rd through 0 are at will."
** Again Disclaimer** - Not originally my idea!
In any case let me know any thoughts on this and the above idea if you guys have anything to chime in.
Thanks!
Hi - I'm the new guy as of a few days ago. I have been lurking but a few things encouraged me to register so I can participate in the general chaos here.
I have recently started running a 4e campaing and something is bothering me however so I thought I would bring it before you all. I really, really, dont know if I like the idea of "at will" spells given the fact it effectivley allows spellcasters (arcane) to have an unending supply of magical goodness at thier fingertips each fight. I really am looking for a way that would allow more of an old school feel of the trade off of having limited power at your fingertips early on for the trade off of massive magical ability at later levels.
I have been wiorking on some systems to try and fix this but I keep getting the impression that I am missing something. So, in short I guess I have 2 questions, 1 - Does anyone else have a problem with unlimited "at will" magic? 2 - Has someone tried to houserule more of an old school flavor regarding magic into thier games?
I will probably be posting what solutions I have come up with shortly after I give them one more look. (I dont want to look like a complete doofus once I do submit them.) Right now I am thinking of either a "Mana pool" system of somethign along the lines of this:
** Disclaimer** - Not originally my idea - I cant locate it again online however so I can attribute credit.
"We're changing the At will, per encounter, and per day spellcasting. For the wizard, sorcerer, druid, and cleric they'll start off being able to cast they're 0 lvl spells at will and 1st lvl spell per day. Preparation for these spells must still take place and when a player wants to swap out prepared spells for new ones, he/she must rest as usual. When the player gains the ability to cast 3rd lvl spells, they are per day as well as his 2nd lvl spells. 1st lvl spells become per encounter and 0 lvl remain at will. When the player gains the ability to cast 5th lvl spells, they are per day as well as his 4th. 3rd and 2nd spells are per encounter and 1st and 0 are at will. When the player reaches the ability to cast 7th lvl spells, they are per day as well as his 6th lvl spells. His 5th, 4th, and 3rd are per encounter, and his 2nd, 1st, and 0 lvl are at will. Lastly when the ability to cast 9th lvl spells, they are per day along with the 8th and 7th. 6th through 4th are per encounter, and 3rd through 0 are at will."
** Again Disclaimer** - Not originally my idea!
In any case let me know any thoughts on this and the above idea if you guys have anything to chime in.
Thanks!