I just accidentlied all over the new HIVE! lol


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I came up with a creative way to give players details when they ask for them. Originally I had the idea for a portal but drew a blank when it came time to tell the players. I didn't write it down.:erm:

This is what I came up with. Ask player #1 for a location. Player #2 for a key or trigger. #3 use of key or description of effect. Once you had these details you give them to the party as a whole.

Example
where is the portal?
#1 "In the center of town."
What is the key?
#2 "A magical battery."
how does it work?
#3 "Throw battery in fountain."

You approach the fountain in the center of town. You toss the battery in the fountain and the portal appears in front of you.

I tried using this again when they arrived on the other side of the portal but asking different players. One refused to "play my little game" She felt I was picking on her all night and this was just some silly thing I was doing. Others liked it and went along with it. To me it was a great and got the players a little more involved.

I have a very difficult group of players. VERY difficult. Saturday I lost it and was very aggravated with them. I think most of it was my medication but that isn't the whole truth. This "little game" came towards the end of a very stressful time. heck at one point I went to sit outside to cool off. I didn't need the stress of having to answer "what do I see?" "What is he thinking?" "I detect evil/good" "I examine the portal. Do I find anything?" I'm not good with coming up with details on the fly most of the time. If the module doesn't have it I can't always give it. This does not go over well with some of them.

I have one player KNOWING we were doing just a normal run of the mill dungeon crawl creates a character that is totally useless in combat. what does he do? He spends all combat hiding from the big bad monsters. Saturday when he tried to teleport from one place to another in the same room I picked a random place and teleported him. It just so happened to be in front of the monster.lol It wasn't long after that combat he left.

I love them all. I've known some of them for years. Mr. Hidesinbattle I've known for nearly 15 years. I'm glad this isn't a long term campagain. I don't know if I can handle them.:-S
 


I came up with a creative way to give players details when they ask for them. Originally I had the idea for a portal but drew a blank when it came time to tell the players. I didn't write it down.:erm:

This is what I came up with. Ask player #1 for a location. Player #2 for a key or trigger. #3 use of key or description of effect. Once you had these details you give them to the party as a whole.

Example
where is the portal?
#1 "In the center of town."
What is the key?
#2 "A magical battery."
how does it work?
#3 "Throw battery in fountain."

You approach the fountain in the center of town. You toss the battery in the fountain and the portal appears in front of you.

Sounds cool. When I first read it I thought it might be a little awkward in play. But I can see how it could work out.

I tried using this again when they arrived on the other side of the portal but asking different players. One refused to "play my little game" She felt I was picking on her all night and this was just some silly thing I was doing. Others liked it and went along with it. To me it was a great and got the players a little more involved.

I have a very difficult group of players. VERY difficult. Saturday I lost it and was very aggravated with them. I think most of it was my medication but that isn't the whole truth. This "little game" came towards the end of a very stressful time. heck at one point I went to sit outside to cool off. I didn't need the stress of having to answer "what do I see?" "What is he thinking?" "I detect evil/good" "I examine the portal. Do I find anything?" I'm not good with coming up with details on the fly most of the time. If the module doesn't have it I can't always give it. This does not go over well with some of them.

I have one player KNOWING we were doing just a normal run of the mill dungeon crawl creates a character that is totally useless in combat. what does he do? He spends all combat hiding from the big bad monsters. Saturday when he tried to teleport from one place to another in the same room I picked a random place and teleported him. It just so happened to be in front of the monster.lol It wasn't long after that combat he left.

I love them all. I've known some of them for years. Mr. Hidesinbattle I've known for nearly 15 years. I'm glad this isn't a long term campagain. I don't know if I can handle them.:-S

Ugh, it is even more annoying for me if the players are being difficult and you have known them a long time. You think by now they would know not to do things like that.
 




So I have these servers I got from work months ago. They're blade servers and I'm looking for racks to mount them in. Holy Mother of Bill Gates that crap is expensive. I'd like to start using this stuff one day. I suppose I'll have to set them up on a table to use for now. I wanted the racks also so I get experience working with that also.

I now have access to the server room so I can start helping out there more. Maybe I can see if there are any equipment I can have.
 



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