Runesong42
First Post
Thanks to the input from my previous thread (Frustrated With Campaign Design), I am now ready to start designing adventures for my PC hero.
This character is currently a "prince", in that he is heir to a throne; the current King is getting ready to pass on the yoke of leadership to the PC. The Prince has forged a new civilization from a broken one, one that was previosuly destroyed by a form of divine intervention. He has rescued a few hundred people, forged alliances with a few other non-human tribes nearby, and is preparing to start the whole "Civilization" thing.
I am sort of looking to run this game like a simulation much like "Civilization". I know there is little in the way of core rules to account for this, and I am scrounging up charts and information from numerous older sources (things like OD&D's Rules Cyclopedia, AD&D's DMG, and AD&D's Oriental Handbook).
So now I am looking for situations etc. in which our Prince may find himself. Any plot ideas, hooks, or what not would surely be helpful, or any advice in particular on running a campaign where the PC already has a seat of power long before he is due.
This character is currently a "prince", in that he is heir to a throne; the current King is getting ready to pass on the yoke of leadership to the PC. The Prince has forged a new civilization from a broken one, one that was previosuly destroyed by a form of divine intervention. He has rescued a few hundred people, forged alliances with a few other non-human tribes nearby, and is preparing to start the whole "Civilization" thing.
I am sort of looking to run this game like a simulation much like "Civilization". I know there is little in the way of core rules to account for this, and I am scrounging up charts and information from numerous older sources (things like OD&D's Rules Cyclopedia, AD&D's DMG, and AD&D's Oriental Handbook).
So now I am looking for situations etc. in which our Prince may find himself. Any plot ideas, hooks, or what not would surely be helpful, or any advice in particular on running a campaign where the PC already has a seat of power long before he is due.