This is really a bad suggestion.
Not really, it resolves the problem straight away and easily, there is no actual obligation to make a saving throw in this case. The encounter is designed poorly, but the result doesn't have to be equally as poor in this situation.
Succeeding at a few 50/50 saving throws while being beat senseless by monsters is not "doing very well".If a PC doing very well causes her to get killed then the DM is 100% at fault.
This fails to make any sense whatsoever considering they easily dominated the PC in question and then just used her as a trivial punching bag. Why on earth would 5 (presumably one is removed from play dominating her) run from a single target they have almost complete control over and surround utterly? Noting that the incubus, as mentioned is one of the more hardcore late heroic monsters as well. I mean they can absolutely shred a lightly armed striker like this to pieces in the right situation.It would've been MUCH better for the bad guys to say, "We can't kill this one, let's get out of here!" and flee.
We have absolutely different definitions of "doing well". My definition is not "hanging on for dear life in a 1 vs. 4 fight and then getting the tar beaten out of you while dominated" myself.There's no way that the player should be so severely punished for doing so well
Face four horrible daemons that can dominate her and use her as a puppet, that have the immediate goal of just throwing her off the tower (note make sure to read post #4, which is from the OP detailing that in fact, she was absolutely screwed and not "winning" by any definition).and suggesting that she just lay down and completely ignore the fact that you're asking her to jump off a 100ft cliff to save her life is ridiculous.
Or.
Face a 100ft drop and being relatively hardcore have a chance of potentially surviving it, as opposed to zero when they knock me firmly into negative bloodied and toss me off.
I mean, both options are horrible but one is far worse than the other. Especially when these creatures are almost certainly going to easily chain dominate her to prevent her doing anything to them. I also think by that point the monsters had "won" and being thrown off would have been far more thematic than standing ground and being beaten utterly senseless. But again, we have incredibly different working definitions of what constitutes "doing very well" I must say

Edit:
They are level 10 and the Incubus is a level 9 Lurker. So it's not quite as expensive as 5 level 10 monsters, but then again sometimes level isn't a complete indication of how brutal a monster will be in play. The Incubus has a lot of stuff going for him.5 monsters vs. 4 PCs, are you sure you have the right XP level?
Edit2:
I just want to pull this out and fully detail the sequence of events here:
This is the sequence of events you claim is doing very well:There's no way that the player should be so severely punished for doing so well and suggesting that she just lay down and completely ignore the fact that you're asking her to jump off a 100ft cliff to save her life is ridiculous.
Round 1:
2 vs. 1.
PC is clawed
PC is dominated
Makes save against the fall
Makes save against the dominate
Round 2:
PC is dominated
Another incubus knocks the other PC off - now 3 vs. 1
Bull rush - Saved
Makes save against the fall
Saves against the dominate
Round 3:
Fourth Incubus Joins
PC is dominated
Two claws (dropped unconscious)
Bull rushed - fails save
Dies from fall damage.
In no where in any of that is the sentence "doing very well" applicable. Well except to saving throws! But sadly saving throws aren't convincing monsters that you're scary, especially when they keep jerking control back and this is actually the precise situation the creatures want. The more she saves against the dominate and gets dominated by a NEW incubus the worse she is actually doing. The best option was to run (albeit, not an option due to being dominated) or voluntarily fall down while she had the most HP available - rather than getting beat down.

Note this doesn't change the completely valid point we've already concluded that the encounter wasn't great to begin with, but her death wasn't guaranteed if they used it as a method of retreating. Never surrender and never running from a fight you are clearly losing - regardless of how well/poorly designed it was isn't a good idea either

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