reveal
Adventurer
Saturday nite, I DMed our weekly session. I decided to run my group (all 7th level) through the Banewarrens.
At the beginning of the sessions, I talked to the group and told them two things:
1) That everything I do I do for a reason. I am not trying to screw over anyone and even though they may think things are not clear, it will all become clear eventually.
2) Character death is a possibility. They are at a high enough level that they should know that and this portion of the campaign will be tough.
So after they get back to Silverymoon (where the last session ended) they end up going to Ptolus (I'm lazy and just inserted the city north of Luskan on the Sword Coast).
If you've run (or read) the Banewarrens before, you know it starts out very hectic, with Tavon Zith running about cursing people. Well, my players took care of the people, but Tavon ended up escaping. (This was one of the reasons for my first point; so they wouldn't feel that frustrated at this point)
So, one things leads to another and they end up under the Manor and in the tunnels that have been dug by an Umberhulk. They finally confront the Umberhulk.
And here's where things get wierd. The Umberhulk is a CR 7 creature. No problem with a 5 7th level characters, right? Well, kind of. They did end up killing the thing, after the Paladin goes unconcious twice. But not before a party member died.
The Umberhulk used its Confusing Gaze and the ranger failed his Saving Throw. The rogue was standing in front of him and, after I rolled to see what happens, the ranger wanted to kill the rogue. Now, the ranger is a master with the bow and gets a good thunk into the rogue. On his next turn the rogue runs to the other side of the cavern, yelling at the ranger.
On his next turn, the Umberhulk does the gaze thing again and, you guessed it, the ranger, again, fails his throw and, AGAIN, he wants to kill the rogue. And he does... Arrow right through the throat.
After the party kills the Umberhulk, they rush the rogue back to a temple and, after three days of praying, he is brought back.
And after all that, the party was not upset! I just wanted to let everyone know that, especially after reading all the posts about bad DMs/bad players, there are players out there who understand character death is a possibilty and, even if they don't like it, they will accept it if they don't feel the DM did it unfairly.
Just thought I'd post a kudos to my group and a thanks for being so openminded.
At the beginning of the sessions, I talked to the group and told them two things:
1) That everything I do I do for a reason. I am not trying to screw over anyone and even though they may think things are not clear, it will all become clear eventually.
2) Character death is a possibility. They are at a high enough level that they should know that and this portion of the campaign will be tough.
So after they get back to Silverymoon (where the last session ended) they end up going to Ptolus (I'm lazy and just inserted the city north of Luskan on the Sword Coast).
If you've run (or read) the Banewarrens before, you know it starts out very hectic, with Tavon Zith running about cursing people. Well, my players took care of the people, but Tavon ended up escaping. (This was one of the reasons for my first point; so they wouldn't feel that frustrated at this point)
So, one things leads to another and they end up under the Manor and in the tunnels that have been dug by an Umberhulk. They finally confront the Umberhulk.
And here's where things get wierd. The Umberhulk is a CR 7 creature. No problem with a 5 7th level characters, right? Well, kind of. They did end up killing the thing, after the Paladin goes unconcious twice. But not before a party member died.
The Umberhulk used its Confusing Gaze and the ranger failed his Saving Throw. The rogue was standing in front of him and, after I rolled to see what happens, the ranger wanted to kill the rogue. Now, the ranger is a master with the bow and gets a good thunk into the rogue. On his next turn the rogue runs to the other side of the cavern, yelling at the ranger.
On his next turn, the Umberhulk does the gaze thing again and, you guessed it, the ranger, again, fails his throw and, AGAIN, he wants to kill the rogue. And he does... Arrow right through the throat.
After the party kills the Umberhulk, they rush the rogue back to a temple and, after three days of praying, he is brought back.
And after all that, the party was not upset! I just wanted to let everyone know that, especially after reading all the posts about bad DMs/bad players, there are players out there who understand character death is a possibilty and, even if they don't like it, they will accept it if they don't feel the DM did it unfairly.
Just thought I'd post a kudos to my group and a thanks for being so openminded.
