Hi all! I know that this topic has probably been beaten to death several times, but I've looked over some old pages and couldn't find a thread pertaining to the questions I had concerning haste. I hope you all forgive me for what I'm about to do...
There is some disagreement between my players and myself about haste and partial actions. I tend to think that the extra partial action is an extension of the round and not a minerature round inside a normal one... Now for an example, Killark (the resident dwarven fighter tank character) believes he should be able to take the partial action to perform a partial charge and power attack an X amount, then on his standard action stop power attacking and attack normally. Is this right? If this is right then what about the use of other feats (i.e. expertise in the partial action round only, and gain the AC benefits until his next round... what about rapid shot?). As you can see, a lot of the major feats can fall victim to this partial action nonsense... Please! Any advice would be greatly appreciated... especially from those of you who have experienced this problem and resolved it in your game. Thank you for your time.
There is some disagreement between my players and myself about haste and partial actions. I tend to think that the extra partial action is an extension of the round and not a minerature round inside a normal one... Now for an example, Killark (the resident dwarven fighter tank character) believes he should be able to take the partial action to perform a partial charge and power attack an X amount, then on his standard action stop power attacking and attack normally. Is this right? If this is right then what about the use of other feats (i.e. expertise in the partial action round only, and gain the AC benefits until his next round... what about rapid shot?). As you can see, a lot of the major feats can fall victim to this partial action nonsense... Please! Any advice would be greatly appreciated... especially from those of you who have experienced this problem and resolved it in your game. Thank you for your time.