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I know they never would, but...

Aldarc

Legend
What are some things which you would like to see included or changed in 4E that you know would never happen?

My biggest wish would be for an end of the distinction between arcane and divine magic.
 

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REALLY???
Cause I wish they would stop calling prayers spells.
I think that there should be more of a difference.
 

Aldarc said:
My biggest wish would be for an end of the distinction between arcane and divine magic.
Yes and no here: Either fold'em together to 'Magic' or split them further apart, so we have arcane 'Wizardry' and divine 'Miracleworking'.

Currently, they're far too similar and have a very similar feel - so either make'em the same or REALLY different. And with really different, I mean like Magic of Incarnum and Psionics, so you feel a difference mechanically!

Cheers, LT.
 

I agree with both... either get rid of the rice-paper thin excuse for a division or make them distinctly different.

I'd like for clerics to have no preparation whatsoever. When they need a miracle, they can pick and choose exactly what "spell effect" they want, and on the fly, pray for it... by making a roll based on their piety vs the spell difficulty.

They would be the ultimate in flexibility but must rely on the whim of the gods.
 


Kill dwarves, halflings and gnomes.

Rename the Fighter. If we're going to call a class what it does, let's call the cleric Healer, the Wizard blaster, and the rogue Sneaky McStabyouinthegut.

Make Psionics core (as in, PHB1 core).

Put FANTASY into fantasy, rather than making it Historical Fiction with Magic and Monsters instead of Science. By that, I mean - over here, you have a forest of pure crystal, infested with metallic bugs. Over there, you can walk up to the moon on a bridge of moonlight. Places that defy physics and are by their very nature pure, unadulterated imagination.

Demi-humans aren't culturally stagnant. As it stands, the only way you can have the difference between two elven cultures is if one is a subrace.

Fighting with a dagger is a viable option.
 


Rechan said:
Fighting with a dagger is a viable option.
Yes!! Thank you!! Why can't I play a rogue who is a bad ass with daggers? Ever see that movie Desperado? Y'know the Mexican assassin who kills only using knives? I want to be THAT guy!
grindhouse-machete.jpg

(yes, I know this is Machete, but its the same actor and he's got knives, so get over it)
 

I was primarily talking about the way of Arcana Evolved in which magic is magic and there is just one giant list with different levels, complexities, categories, etc. and it is up to the player to claim where their power comes from. Of course AE also works in a world in which the deities do not really interfere or involve themselves in the world, so the source of magic is more ambiguous.

I definitely do agree though about divine and arcane magic as separate entities. WotC should have separate mechanics which adequately convey the flavor and give justification for such a distinction. I am now almost wondering if the Warlock's summoning, conjuring, pacts, etc. would be a better flavor mechanism for clerics.

ETA: Perhaps I should start a separate thread about Divine vs. Arcane Mechanics.
 
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Rechan said:
Fighting with a dagger is a viable option.
Daggers are already kinda awesome in 3.5e.

- Choice of damage type
- Ranged and melee
- One of the few ranged slashing weapons (!!!)
- TWF + Rapid Shot
- Easy to hide
- Wizards can use them, so there are lots of magical ones out there (YMMV)

The implications of the combination Ranged + Melee, Piercing + Slashing are just staggering. You can get ranged only enhancements which work in melee (like Seeking), and slashing only enhancements which work at range (like Vorpal), and melee only enhancements which work at range (like Vicious).

IMHO they're borderline broken in 3.5e, but I find it acceptable because they're cool.

Cheers, -- N
 

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