I like 4e, but I miss... Forked Thread: I like 3E, but I miss...


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THAC0

Shorter to run combats

The flavor of settings from 2E

The more "epic" feel of earliest editions where leveling up was a big thing rather than a calculated progression.

Magic items with style even if they were generally worthless or just weird. (Mist Tent, etc.)
 

THAC0

Shorter to run combats

The flavor of settings from 2E

The more "epic" feel of earliest editions where leveling up was a big thing rather than a calculated progression.

Magic items with style even if they were generally worthless or just weird. (Mist Tent, etc.)


Sorry, not going to fix THACO for you.
Flavor - ok, but you need to role play more then.
Not sure I can fix this, but the spellscars may help there....
This I can fix.

1. As for me, I miss the fluff in the books most of all.
2. Art the really draws me in
 

I dunno, if I had to name anything, I kinda miss the old nine-alignment setup (LG, NG, CG, LN, N, CN, LE, NE, CE). The Good/LawfulGood/Unaligned/Evil/ChaoticEvil system is so generic and imprecise its practically worthless.

Though I don't miss the arguments that appeared from it.
 


Hrm...

I like 4E, but I miss...

A little bit of the different feel between character types. I approve of all classes using more or less the same advancement table, but I'd love to see a little differentiation, based on power source.

A small amount of the non-combat spell utility. Utility powers and rituals cover most of what I need, but I'd like the dial turned just one more notch in that direction.

Some of the wackier, less obviously useful magic items.

Daemons and demodands. They'd need some tweaking to fit into the new cosmology, but that's easily done.
 

I realy like 4e, but I misses..

adventures with a lot of world flavour, mysteries, roleplaying opportunities which are not generic dungeon crawls. Perhaps some mature content and some hard choices the character have to make.
 



True, I do miss the shorter combats - or large scale gigantic combats that were easier to run in 2E days. I remember, we had 10 PCs (big group), 2 major NPCs and about 20 caravan guard types on our side, vs 80 lizardmen, a lizard shamen or two, giant dragonflies, a giant croc and snake, plus a summoned elmental from the shamen. All in one great session.

If I wanted to do that with 3E, it would take 5 sessions or more.

I'd guesstimate in our 4e game, that would be a solid 6 hour fight. Maybe 8 hours. That's rough. Yeah, i guess i do miss shorter combats too. This could done in 4e, but the enemies would have to individually be well under the PC level, with plenty of minions thrown in there.
 

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