Multiple attacks are a fairly elegant way of allowing characters to increase their attack accuracy, attack damage, crit chance, and the like without adding in a bunch of complex mechanics. However, it presents two main problems. First, doubling your number of attacks doubles your character's offensive potential without doubling his defensive potential. This can lead to a skewed gameplay experience (also known as "rocket tag") where the person who goes first wins the fight. Second, increasing number of attacks can be cumbersome to adjudicate. Rolling 2-3 attack rolls is fine, but rolling 4-5 rapidly becomes a headache.
There have been several solutions proposed throughout D&D history.
• Multiple attacks against creatures with 1 HD. I guess if you're planning on fighting all goblins all the time, this works.
• Partial attacks. You make one attack this this time, then two the next time, then one again. This has the downside of difficult tracking.
• Descending attack bonus. Full attacks (as with the 3e sytem) created a mess of addition and subtraction. Rolling +20 / +15 / +10 / +5 is bad enough, but it gets ridiculous when you're taking a -3 penalty to your attack rolls for Power Attack and getting a +2 bonus for flanking and did you remember to add in the bard's inspire courage?
• 4e packaged multiple attacks into various powers. You get one attack all the time, but if you use a power, you can sometimes make multiple attacks. This is okay, but it feels kind of arbitrary, especially when you're someone like me who prefers the 3e-style "monsters work the same as PCs" design principle.
What are your thoughts?
There have been several solutions proposed throughout D&D history.
• Multiple attacks against creatures with 1 HD. I guess if you're planning on fighting all goblins all the time, this works.
• Partial attacks. You make one attack this this time, then two the next time, then one again. This has the downside of difficult tracking.
• Descending attack bonus. Full attacks (as with the 3e sytem) created a mess of addition and subtraction. Rolling +20 / +15 / +10 / +5 is bad enough, but it gets ridiculous when you're taking a -3 penalty to your attack rolls for Power Attack and getting a +2 bonus for flanking and did you remember to add in the bard's inspire courage?
• 4e packaged multiple attacks into various powers. You get one attack all the time, but if you use a power, you can sometimes make multiple attacks. This is okay, but it feels kind of arbitrary, especially when you're someone like me who prefers the 3e-style "monsters work the same as PCs" design principle.
What are your thoughts?