Scribble
First Post
My name is Scribble (it's actually Jason... But do you find it weird when people tell you theirn real name on a message board too?) and I like roles.
I'm not sure why, but I was thinking about them, and wanted to post my reasons for discussion.
1. They help eliviate the "You wanna play what now?" moments when I DM.
I like new classes, both as a player, and as a DM. As a DM, however, they often meant I needed to take a good amount of time studying a class to see how it would impact the game, and even then sometimes the ony real way to know was to see it in action. I often didn't (and still don't) have the luxury to spend all that time on a new potential new class. And since I only have time really to run one campaign seeing it in action could have ver damaging effects.
While they don't tell me EVERYTHING about a new class, roles give me a pretty decent idea on how the new class operates. And since the game is now balanced based on roles (and gives advice on how lack of certain roles will impact the game) it's easy to see what will happen when a new class enters the mix.
I don't have to be as afraid when you want to play the new Warforged Ornithizer you rolled up...
2. They help eliviate the "Awww man... I have to play the _____?" moments.
Maybe your games were different, I dunno, but as I mainly DM, I've seen a good number of people end up playing a certain class because that's what the party needs, as opposed to a concept they imagined.
While roles don't eliminate the sometimes need for a new character to fullfill a certain function, they do help give the player a few more options to match his/her concept.
Instead of having to rethink your concept in order to play a needed class, you can find a class within the needed role that fits your concept pretty quickly.
So even though the party needs a healer, you can still play that bare chested bad tempered magic-hating athiest with a big sword. Just make him a martial leader of some type.
So those are two reasons I like roles... What do you think?
I'm not sure why, but I was thinking about them, and wanted to post my reasons for discussion.
1. They help eliviate the "You wanna play what now?" moments when I DM.
I like new classes, both as a player, and as a DM. As a DM, however, they often meant I needed to take a good amount of time studying a class to see how it would impact the game, and even then sometimes the ony real way to know was to see it in action. I often didn't (and still don't) have the luxury to spend all that time on a new potential new class. And since I only have time really to run one campaign seeing it in action could have ver damaging effects.
While they don't tell me EVERYTHING about a new class, roles give me a pretty decent idea on how the new class operates. And since the game is now balanced based on roles (and gives advice on how lack of certain roles will impact the game) it's easy to see what will happen when a new class enters the mix.
I don't have to be as afraid when you want to play the new Warforged Ornithizer you rolled up...
2. They help eliviate the "Awww man... I have to play the _____?" moments.
Maybe your games were different, I dunno, but as I mainly DM, I've seen a good number of people end up playing a certain class because that's what the party needs, as opposed to a concept they imagined.
While roles don't eliminate the sometimes need for a new character to fullfill a certain function, they do help give the player a few more options to match his/her concept.
Instead of having to rethink your concept in order to play a needed class, you can find a class within the needed role that fits your concept pretty quickly.
So even though the party needs a healer, you can still play that bare chested bad tempered magic-hating athiest with a big sword. Just make him a martial leader of some type.
So those are two reasons I like roles... What do you think?