dave2008
Legend
I love 5E, but lately I find myself missing some aspects of 4E's monster design. I find this particularly true when I'm looking at 5E's dragons; we've gone back to the days when the main difference between a Red and a Blue is the type of breath weapon they use. OTOH, in 4E (especially later on) each type of dragon had different abilities suited to entirely different types of tactics; Reds were tough front-line fighters, while Blues were like highly-mobile artillery.
(Full disclosure: I've considered simply running 4E again, and I'm not interested. The player-side mechanics just don't scratch the same itch that 5E's do, and ever-inflating-math got old fast. I don't want to go all the way back to 2010; I just miss the monster designs.)
Does anybody else ever feel like 5E slid "backwards" into boring, homogeneous monster design? Aside from converting everything myself, does anyone have suggestions about "4E-ifying" 5E's monsters?
Dragons are a bit of bad example as they provide lair actions and a spell casting option in the MM. But I get your point. You might be interested in the hardcore monster manual I'm working on in this tread: http://www.enworld.org/forum/showthread.php?519681-5e-AD-amp-D-Monster-Manual
I am pretty much doing exactly what you want. The ogres I just posted are 5e updates of the 4e Ogre Savage, Skrimisher & War Hulk. It is just in its infancy, but eventual it will be a great resource (I hope), especially if I can get some people to help out.