Vanifae
First Post
I love playing D&D and I love the newest incarnation 4E, I have just never enjoyed running dungeon crawls all that much. I usually find them too tedious or boring I like to get to the action the dramatic stuff. Like in the film the Fellowship of the Ring when they go into the Mines of Moria, the proto-dungeon as it were. There isn’t too much focus on clearing each room and turning at the t-sections or cross sections. It focuses on major moments the dramatic scenes and the fight scenes.
Even in older forms of D&D I tended to abstract the dungeon usually, or have simple maps when I run the dungeons. Maybe I am just not all that good at running dungeons I can admit that. I don’t mind playing in dungeons, though I like to get to the fun stuff as quickly as I am able. Anyone else feel this way, I mean I know that D&D can be run without dungeons I am just wondering how prevalent this notion is or if I am jut the weird guy in the bunch.
With 4th Edition I find I could probably abstract many tedious dungeon crawls with a protracted skill challenge punctuated with exciting scenes of combat o drama. Anyone else try this, and as an addendum any advice to make dungeon crawling more fun to DM? For those that enjoy it what do you do that maybe I can do different? I tend to try to make it an interesting place but I find the pacing is what throws me off and the tedium of opening doors, checking for traps, describing hallways and all that is not exciting. I mean I find the idea of mega dungeons just off-putting but maybe they can be exciting?
Even in older forms of D&D I tended to abstract the dungeon usually, or have simple maps when I run the dungeons. Maybe I am just not all that good at running dungeons I can admit that. I don’t mind playing in dungeons, though I like to get to the fun stuff as quickly as I am able. Anyone else feel this way, I mean I know that D&D can be run without dungeons I am just wondering how prevalent this notion is or if I am jut the weird guy in the bunch.
With 4th Edition I find I could probably abstract many tedious dungeon crawls with a protracted skill challenge punctuated with exciting scenes of combat o drama. Anyone else try this, and as an addendum any advice to make dungeon crawling more fun to DM? For those that enjoy it what do you do that maybe I can do different? I tend to try to make it an interesting place but I find the pacing is what throws me off and the tedium of opening doors, checking for traps, describing hallways and all that is not exciting. I mean I find the idea of mega dungeons just off-putting but maybe they can be exciting?
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