Psion
Adventurer
Well, last week left me with much less time than I would have liked to plan the session. I wanted the players to meet an NPC before they got on to stuff I had planned for later. I figured the players would run into him on an island on the river of world, where some natives knew of him. That's about all I knew before starting the game saturday.
I also had this image of an exotic island with IMMENSE stone monoliths on it (sort of like Devil's Towever, but with a smooth-hewn four sided shape like the Washington Monument), surrouned in jungle.
I wanted to use weresharks from Creatures of Freeport at some point, but not having lycanthropes in my game world, I had to put off using them until I got to the river of worlds. I had no other real conflict planned, so I ran with it.
I wanted to display that the forces of chaos and the yuan-ti conflicted.
Needing a story, I pulled the one in Creatures out about the weresharks coming back for a weak victim in CoF, though I had to adapt it to be a wilderness event vice a city event. I had a crashed yuan-ti slave ship assaulted by chaos, with one survivor in the wreckage.
I figured that the natives would be scared of the weresharks and assume that any sailors on shore would be weresharks, so they pelted them as they approached. One player assumed they were elves... so *poof*, they were elves. I had been reading Advanced Bestiary which includes a sample bramble elf templated creature, which seemed sufficiently alien for the river of worlds, and the stats were handy, so *poof* they were bramble elf.
And it all worked out beautifully. A nicely orchestrated conflict with lots of dramatic potential. The players didn't even suspect that the survivor they found was a wereshark until the other weresharks came for him... while the druid made friends with one of the bramble elves and learned about the "other visitor" in the woods (the NPC seer they picked up).
So, does anyone else sometimes or often patch together great last minute games, riffing off of player assumptions and a few convenient resources?
I also had this image of an exotic island with IMMENSE stone monoliths on it (sort of like Devil's Towever, but with a smooth-hewn four sided shape like the Washington Monument), surrouned in jungle.
I wanted to use weresharks from Creatures of Freeport at some point, but not having lycanthropes in my game world, I had to put off using them until I got to the river of worlds. I had no other real conflict planned, so I ran with it.
I wanted to display that the forces of chaos and the yuan-ti conflicted.
Needing a story, I pulled the one in Creatures out about the weresharks coming back for a weak victim in CoF, though I had to adapt it to be a wilderness event vice a city event. I had a crashed yuan-ti slave ship assaulted by chaos, with one survivor in the wreckage.
I figured that the natives would be scared of the weresharks and assume that any sailors on shore would be weresharks, so they pelted them as they approached. One player assumed they were elves... so *poof*, they were elves. I had been reading Advanced Bestiary which includes a sample bramble elf templated creature, which seemed sufficiently alien for the river of worlds, and the stats were handy, so *poof* they were bramble elf.
And it all worked out beautifully. A nicely orchestrated conflict with lots of dramatic potential. The players didn't even suspect that the survivor they found was a wereshark until the other weresharks came for him... while the druid made friends with one of the bramble elves and learned about the "other visitor" in the woods (the NPC seer they picked up).
So, does anyone else sometimes or often patch together great last minute games, riffing off of player assumptions and a few convenient resources?
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