Flipguarder
First Post
Discuss.
I dont know enough about skill powersDiscuss.
That's not very exciting.
If, however, they're powers you can swap out on a whim, then that is awesome and, I think, what the skills system needs to really bump the flavour up to 11.
One of my players showed them to me, and from what I saw they were really cool. I lament (a bit) because too many were combat-oriented, but if one focuses on the fiction first I don't think it's too big of a deal.
The bard in my game is going to take the one that heals a dying member... I forget its name.
One of my players showed them to me, and from what I saw they were really cool. I lament (a bit) because too many were combat-oriented, but if one focuses on the fiction first I don't think it's too big of a deal.
They should be. The resources that you expend to get them (ie- utility powers) are combat resources
Unseen Aid Sorcerer Utility 2
Invisible forces aid you in mysterious ways.
Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +2 bonus to a skill check you make this
turn.
Eyes of the Hawk Warden Utility 2
You call on the primal energy in your blood, allowing you to
find your foes like a keen-eyed hawk.
Encounter ✦ Primal
Minor Action Personal
Effect: You make a Perception check with a +10 power
bonus.
They should be. The resources that you expend to get them (ie- utility powers) are combat resources