I made a module for Kalamar. Have a look.

Lord Ben

First Post
Not sure if there is a better place for this or not, but here it is. I attached the word doc to the post. Email me if you want the maps.
 

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If anyone uses it then let me know. It's the first one I've made and I'd like to improve on it and use any tips on the next one. I'm not much of a writer.
 

A friend who's more graphically inclined touched up a map for me. It's rough to say the least. I attached it.
 

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  • farmhouse2.jpg
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If you are looking for feedback I can give you my thoughts. I am hardly a professional but...

The quest is fairly typical but not badly thought out. The encounters have some variety and some of them I like a lot.

Now for the negative ;)

The whole presentation is not quite that of a module but seems more like the notes I would make for one of my own campaigns. For it to be a module, the layout needs a bit of work and some of the areas need fleshed out a lot more. In fact the whole thing seems more like an overview than a true in depth presentation. That and the fact that you should find out the names of the XYZ river, etc. before throwing it out for public consumption.

You need to begin a module with some discussion of who the module is meant for (level, number of party members, etc.).

As well, the setting for Nemoren's Vault is not by default Kalamar and if you are going to start from there you need to explain better a bit more where in Kalamar you placed Nemoren's Vault.

Finally, some of your work requires a bit of heavy proofreading...
for example...
A magic missile and falls out the back of the wagon killed one of the warriors as they pass the PC’s.
...is given as a complete sentence and makes absolutely no sense. I had a lot of trouble trying to follow what you were describing because of this.

Personally I think what you presented has the ingredients to be a decent adventure but it needs quite a bit of work if you really want to present it as a 'module'

Keep at it. The more you do it the easier it gets. :)
 

Thanks, it pretty much was just notes that I juiced up a bit. It's a work in progress and I wanted to know where to improve. I guess the fleshing out of different scenes, tactics the NPC's use during battles, and of course better proofreading. The map sucks arse, but that's what you get for having nothing but MS Paint... :)

Thanks for the input.
 

What you basically have strung together is a series of events. If you really want to work it out what you need is a series of detailed locations to go with the events. Each location needs its own map and descriptive text, detailed with who is where and what treasures, etc can be found there.

And yes tactics to go with each area/npc would help flesh out those locations.
 

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