I made my PCs into action figures!

shilsen

Adventurer
The PCs in my Eberron game recently turned 14th level, which means they are by far the most powerful adventurers on the continent. In the last three weeks of campaign time, they escorted a princess on an airship to Karrnath and fought off necromantic terrorists riding wyvern zombies and led by a lich and her boyfriend, took out a terrorist cell hiding out in a temple, and destroyed two armies in the jungles of Q'barra (each consisting of between 1000-2000 lizardfolk).

In between making the PCs miserable, I like to create opportunities for them to enjoy their power, so they sometimes have fights where they get to enjoy kicking ass and not taking names without even breaking a sweat. They're also the most famous adventurers on the continent and not only have their exploits regularly covered in the Korranberg Chronicle (the most respected and internationally read newspaper), but have a weekly column about their adventures. They're the closest analogue our campaign has to international sport stars in our world. They've met kings, dined with queens, hobnobbed with members of the dragonmarked houses, and - in one case - screwed a prince.

But we topped it all in today's session. When the PCs came home after 3 weeks, they found a box waiting for them. It contained five packages, containing the fully poseable action figure of each PC, complete with accessories. Each action figure was also able to speak a dozen pre-programmed phrases when one pushed a button. The players loved the concept. We spent half an hour just sitting around discussing what the action figures look like and whether the paladin's one really says, "I am the champion of the Silver Flame!" or should more appropriately say, "Heal me!" (he dislikes taking damage), what size the druid's dire bear action figure (which has a space in the back which holds a smaller facsimile of her shifter form) is, whether the orc berserker's figure comes with a little cooking set (he cooks when he isn't cutting people's heads off), what the warforged's little spiked chain is made of and why the alienist has tiny little blue sparkly spectacles (they represent his permanent arcane sight spell).

I've done a lot of things in this and other campaigns to have PCs realize that they're special, but I think this one has been the most effective of the lot. Anybody can collect a pile of magic and gold and kill a dragon, but getting your own action figure? Now that's classy!

Anyhow, I just wanted to share. And to ask if there's anything similar you've done in your games.
 

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That's one of the coolest things I've ever heard. What a good idea for a campaign, man.

I love those little gifts you give to your players that have no real "Game" value. The closest I got was when, in a post-apoc game, my players got a chance to renovate their boat exactly to their specifications. Wide-screen plasma TV, and all that jazz.
 

Sounds very cool indeed.

I did something similar in my D&D/superhero-ish campaign. Lots of time is spent on just 'living in the world'. Over the years (both real and game time) we've seen the Elves and Dwarves team up to develop the printing press, an Elven craftsman creating action figures, the creation of a limited video-telephone system (specially enchanted coins dropped into pools of water), PCs watching and participating in Jousts and other contests and festivals, etc.

My players eat that stuff up and its one of the things I love most about GMing.

AD
 

We never actually had our characters made into action figures, but we often discussed what features they would have.

Accalon (Kensai): Two Handed Katanna Action from a lever on his back
Michael (paladin): Voice with his stupid catch phrases
The casters had projectile shooting attacks. And the 6 CHA half orc monk had "Invincible Iron Stance!!!" - aka, his joints didn't move, and, like all action figures, he'd fall over constantly.
 

I love this idea, although the action-figure implementation is a little too modern for my own game. I try to do similar things. In a recent game a PC passed a bunch of street kids, playing and arguing who got to be which of the PCs.

I think it left a strong impression.
 


Love this idea. Probably too modern for me, too, but I may just have to yoink PC's "kids-on-the-street" scene. :cool:
 

Piratecat said:
I love this idea, although the action-figure implementation is a little too modern for my own game. I try to do similar things. In a recent game a PC passed a bunch of street kids, playing and arguing who got to be which of the PCs.

I think it left a strong impression.

LOL. I did that in my game about a year and a half ago ... part of the party walks down a side street and a bunch of kids are "playing adventurer" with sticks for swords, and the little one yells "I'm Fiddle Skipstone!" (the halfling ranger, played by diaglo).

I think in another session I had some adventurer wanna-bes track the party down, ask for advice, get autographs, etc. Fame has such responsibility ...
 

Piratecat said:
I love this idea, although the action-figure implementation is a little too modern for my own game. I try to do similar things. In a recent game a PC passed a bunch of street kids, playing and arguing who got to be which of the PCs.

I think it left a strong impression.

Nice. I did something a little similar a couple months earlier in my game, when the PCs were beginning to get famous. They found themselves being followed around the towers of Sharn by a bunch of kids. After a significant degree of paranoia, they spoke to the children and discovered that an urchin they had semi-adopted was charging the kids to tell them where the heroes would be so that they could follow them around. And selling their stuff.

It's Eberron, after all. Someone's always making a profit :)

LonePaladin said:
So how did you get them made? Care to share the secret?

Mechanically? I didn't spell out all the details, but Eberron's dragonmarked houses produce a lot of low-end magical items, so there was an in-game explanation for such items. And I did mention that the alienist picked up a combination of permanent prestidigitation and magic mouth spells in effect on the items.

I don't think the PCs or players were particularly concerned about the mechanics.
 


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