D&D General "I make a perception check."

I just find it interesting that when laying out their GMing, Charlaquin seems to think they do an incredibly excellent job, and yet when someone disagreed with them, it is because they didn't care enough to make a believable world.
TBF... I assume no DM is going in thinking THEY will be unfair, or bad at it... at least none that run for more then 1 or 2 campaigns. So the assumption we are all under is that we run games well.

I made a joke (and I make it here sometimes too) that who ever drew me up as a character dumped everything but especially cha...

SO one day I said this (in some form) at a Con, and this old dude (I was in my 20's so he might not have been as old as I am now) said "Do you run a home game?" and I said yeah, and he asked "Do you loose a lot of players?" and at that point I never had so I answered "No," and he said "Then you must be a damn good DM for them to keep coming back, and that requires all three Int Wis and Cha checks, so you must not have as low a stat as you think" and were that did make me feel better it also made me think he mistook my joke for feeling sorry for myself... BUT
at the end of the day we all have groups that LIKE how we run. So it's easy to fall into "well my way must be the right one"
 

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Yeah, this is part of why I want to make Wisdom into an Awareness stat. Perception is one of those "skills" that is so fundamentally neccessary that if every PC doesn't take it, at least 2 did. At that point it is nothing more than a skill tax.
yeah that's another thing in these examples I may not have gotten across... 3e, 4e, 5e all had some form of this skill, I can not for the life of me remember a single campaign where 1 or more people didn't specialize in it in some way.

back in 2e We had a DM who had 8 instead of 6 stats and one of them was awareness. The problem was how he generated them... but that is beyond this discussion. he used this to figure out all sorts of things
 

The only example I can recall you giving was the dragon-slaying arrow, which had no importance to the location because it only became important when the players randomly faced a dragon and used the arrow to slay it.

By that logic the Fighter's Sword is important because they used it to kill monsters. But the fighter's sword isn't actually important.
I definitely think the fighter’s sword is important, but ok.
Because as established, the PCs likely have a 14 passive perception. With the Goblin rolling a +6 the Goblin succeeds 60% of the time. A plan that will fail 60% of the time isn't a good plan.
Why do the PCs likely only have a 14 passive perception? No one a Wis-based caster in the party? Nobody has expertise? Nobody took the Observant feat? Nobody above 4th level? Besides that, a goblin has +6 stealth. That’s an average roll of 16, so if the PCs only have +4 to perception among them at most, they only have a 45% chance of succeeding if they roll.
Also, if we have gotten to the point of the players wanting to roll to find something, then we have ALREADY failed the passive check, because if they succeeded the passive check, they won't want to roll, because they found the thing.
I thought they made this plan when the goblin ran away? They didn’t know if they would succeed or fail the passive check at that time.
Is it really? Typical party is 4 people. One person is drawing the map. That leaves 3 people.

No one is navigating. No one is foraging for food. No one is tracking. That is the entire list of PHB actions to do while traveling, so did those three players make a choice by not all four of them drawing the same map? Or is remaining alert to the environment simply the default option?
Typically while exploring a dungeon, one person should be making a map, at least one person should be trying to notice threats, or better yet one person doing so in the front rank and one person doing so in the back rank, and it’s probably a good idea for at least one person looking for secret doors (which I do consider a separate activity, and said so). That’s 4 characters occupied. At minimum, it is a choice who to designate for which role, since characters likely have different stats and will be better or worse suited to other roles. This is also assuming no one scouts ahead of the group, or elects to work together with someone else on their task to grant them advantage (+5, since we’re talking about passive checks) instead of engaging in a different activity themselves.
Ignoring the double speak of you accepting the DM's call but then bringing it up later because you don't accept it,
I can disagree with the DM’s call and still accept that it is their call to make, and live by the results. I may discuss my disagreement with them outside of the game, in hopes of convincing them to rule differently in the future, but even then I accept it is ultimately their decision. If I find this happens frequently, I may decide that I am not a good fit for the group and leave. It’s not often that I have felt the needto do this, but it has happened.
this means that you agree there is no practical difference between looking for ambushes and looking for secret doors, because you need to find secret doors to prevent some ambushes.
No, I don’t agree with that. But if that was how you ruled when I was playing in your game, I would live with it, especially cause it would be all upside for me as a player anyway.
Or do you actually disagree that looking ambushes and looking for secret doors is the same action. You can't have it both ways.

Either Noticing Threats includes hidden creatures, traps, hazards, ambushes and secret doors (because you can be ambushed from a secret door) or it doesn't, and not having a player constantly declare they are looking for secret doors and only secret doors means that you are opening yourself up to being ambushed from a secret door because you weren't looking for it so your Passive Perception never applied.
That’s silly. A secret door is not a hazard, looking for hazards will not reveal a secret door. If enemies try to ambush you from a secret door, those enemies are a hazard, which a character looking for hazards may be able to notice. The secret door will also then be open, so it would no longer be very secret.
Yes it does.
It literally doesn’t, but whatever.
I love how it always comes to this. It always comes to something absurd that could never work.
Yes, because it’s supposed an example of an approach that can’t succeed at achieving the goal. Being unable to work is the point of the example.
I guess walking carefully forward while looking at the ground is the equivalent of screaming at shoe laces to tie themselves. I should go on nation television, I'm an impossible man.
Woah, hang on. Walking carefully forward while looking at the ground is an entirely different approach than walking to the center of the room. If that was what you were picturing the characters doing to try and find the trap, why didn’t you say so? This would have been a very different conversation.
I also seems to have no effect on whether or not you can notice the trap, walk slow, crawl on your belly, spring, teleport. Doesn't matter, you will never see the trap.
Correct, the manner in which you travel from point A to point B has no impact on whether or not a trap that is triggered when someone stands in point B will be triggered when you complete that traversal.
The intention of the action was to look for traps. So, yes. When they spot the trap, they stop. The PC isn't a robot that must knowingly step on a hazard because they declared their movement before noticing the hazard.

I will guarantee you no player will be upset their movement was interrupted to prevent them from triggering a trap and DEMAND that they be allowed to trigger that trap.
Well sorry I didn’t read the hypothetical players’ minds and figure out that by “walk to the center of the room” they meant “walk carefully forward while looking at the ground.” For someone who’s so concerned with insuring the players don’t have to guess what the DM is thinking, you sure seem to be fine with making the DM guess what the players are thinking.
Funny how certain you are that you were absolutely correct in that scenario.
I played with this DM for several months, I got to be quite familiar with their DMing techniques. You may think I’m exaggerating when I say players could just goof off in another tab and press a skill button on the character sheet when the DM stopped talking, but I’m not. I know from conversations with the other players that some of them were literally doing that, and I know from firsthand experience that simply clicking a skill button on the character sheet without saying a word was a perfectly accepted way of engaging with the game. The DM did not care about any description we gave of our actions, only the number on the roll mattered.
So, you just didn't argue it at the table. You don't actually accept their ruling, and in fact used it as an example of Poor DMing.
I absolutely accepted the rulings; what he said happened was what happened, I never tried to get a ruling changed after the fact (well… actually once I did, and I regret that decision). On a few occasions I had conversations with him about why I thought his rulings were not consistent with the rules and were producing bad outcomes (like players checking out because we felt our level of engagement was irrelevant). Nothing changed, so I left the game. Simple.
Which makes it strange to me that you then take this conversation, where we are not at a table, and just constantly assert that I should just accept the DMs ruling and that I cannot discuss the pros and cons of the approach. It seems you are perfectly fine disagreeing and discussing when you feel you are in the right, but not when someone challenges that.
I’m perfectly fine with discussing why we rule the way we do. But when we get down to the point of “I don’t like the way you rule,” I no longer think the discussion is productive. I can explain to you how I arrive at my interpretation of the rules, and why I think ruling accordingly leads to positive play outcomes, and answer any questions you might have about my process or reasoning. But I have no interest in litigating who’s interpretation of the rules is “right” and I really don’t care if you like the way I rule or not.
That is how you resolve checks right? Low rolls fail and high rolls succeed?
Yes, when a roll is necessary. Also, often the context leading up to a roll being called for informs the possible results of the roll. Not the case in this DM’s game though.
Again. You preach that the DM is allowed to make the rulings they want, and we should accept the DMs rulings. But when those rulings are what you want... then it is "whatever the octupus in the DM's brain decided the random numbers meant"
Because it literally got to the point where the players were contributing no description whatsoever. The DM monologued for a bit, someone pushed a button and a number popped up on the screen, the DM monologued some more. Do I think that was bad DMing? Yes. Is “the octopus in his brain” a colorful way to express that? Yes. Did I ever protest a ruling in the moment? …well, one time, yes, and I’m rather embarrassed I did so. It was unproductive and not the appropriate time or place, but by that point my frustration with the game had built up to the point that I couldn’t contain it any more, and that was the point where it became clear to me I couldn’t keep playing in that game. But I was in the wrong for doing so. That was the DM’s call to make, and arguing about it only served to interrupt the flow of the game and make everyone uncomfortable. The appropriate thing to do would have been to accept the ruling and either discuss my disagreement later, leave the group, or both.
You utterly dismiss them as unimportant, uncaring and poor DMing... because you disagree with it. Different Strokes, except you get to deride them as being a bad approach.
It was a bad approach for me. Evidently some of the other players (though not all, some others also ended up leaving) didn’t have a problem with it. I may not share those players’ preferences, but I don’t think those preferences are bad or wrong. If they were having fun, I’m glad for them. I removed myself because it was clear I wasn’t the right fit for the group.
 
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I don't know, is it?

It seems Charlaquin is perfectly willing to dismiss players who miss clues and telegraphing and make mistakes, but then derides a DM she had because they "clearly" weren't paying attention to their excellent approach that had no flaws and just cared about random number generation.

I just find it interesting that when laying out their GMing, Charlaquin seems to think they do an incredibly excellent job, and yet when someone disagreed with them, it is because they didn't care enough to make a believable world.
This is a gross misrepresentation of what I’ve said.
 

This is a gross misrepresentation of what I’ve said.

Because you haven't been dismissing my every concern about player's missing things or making bad calls with limited information?

Or because you didn't say that since you didn't get advantage on the roll and didn't fail forward that there was no reason for you to have even listened to the RP scene your DM had set up?

Which one is the misrepresentation?


I definitely think the fighter’s sword is important, but ok.

It isn't, it could be any weapon. It is just the weapon they use to kill monsters happens to be a sword.

Why do the PCs likely only have a 14 passive perception? No one a Wis-based caster in the party? Nobody has expertise? Nobody took the Observant feat? Nobody above 4th level? Besides that, a goblin has +6 stealth. That’s an average roll of 16, so if the PCs only have +4 to perception among them at most, they only have a 45% chance of succeeding if they roll.

It was a fighter and a bard, are either of those wisdom casters? They are worried about being stabbed by a goblin, does that sound like characters high enough level to have a feat? Of course they aren't 4th level.

And you are correct, they would have only a 45% chance, in the original plan that's why the bard gave inspiration, that would (on average) give them a 60% chance. Maybe more. But that wasn't what you were asking, you were asking why I was assuming the Passive would fail. There you go.

I thought they made this plan when the goblin ran away? They didn’t know if they would succeed or fail the passive check at that time.

They figured they would get to roll and use bardic inspiration originally.

Typically while exploring a dungeon, one person should be making a map, at least one person should be trying to notice threats, or better yet one person doing so in the front rank and one person doing so in the back rank, and it’s probably a good idea for at least one person looking for secret doors (which I do consider a separate activity, and said so). That’s 4 characters occupied. At minimum, it is a choice who to designate for which role, since characters likely have different stats and will be better or worse suited to other roles. This is also assuming no one scouts ahead of the group, or elects to work together with someone else on their task to grant them advantage (+5, since we’re talking about passive checks) instead of engaging in a different activity themselves.

I am aware you said you consider it a different activity. I've explained why I don't. Map making isn't a check, so they should be the person with the lowest wisdom, and everyone else is making some version of passive wisdom checks. So again, is that really a "choice" or is it the assumed default state, since we have one person doing something different than passive perception

I can disagree with the DM’s call and still accept that it is their call to make, and live by the results. I may discuss my disagreement with them outside of the game, in hopes of convincing them to rule differently in the future, but even then I accept it is ultimately their decision. If I find this happens frequently, I may decide that I am not a good fit for the group and leave. It’s not often that I have felt the needto do this, but it has happened.

Right, but here we are outside of a game, discussing DMing techniques, and the response seems to consistently be "The DM makes the call, and I accept that" which isn't true, since you will disagree with them and talk about that with them outside of the game, like in the situation we are in right now.

No, I don’t agree with that. But if that was how you ruled when I was playing in your game, I would live with it, especially cause it would be all upside for me as a player anyway.

That’s silly. A secret door is not a hazard, looking for hazards will not reveal a secret door. If enemies try to ambush you from a secret door, those enemies are a hazard, which a character looking for hazards may be able to notice. The secret door will also then be open, so it would no longer be very secret.

Of course it is a hazard, for exactly the reason I stated. It is a potential hiding place for enemies. You also, when I asked if you would accept enemies successfully ambushing the party because they came from a secret door, said "I would disagree that such a ruling is consistent with either the letter or intent of the rules,"

So, how does this work exactly? Does the player who is looking for threats only notice the secret door after the enemy has opened it and begins pouring out? That's a successful ambush of the party, which you claimed was against the letter and intent of the rules. But they can't notice it before they open the secret door, because that would be noticing a secret door, which they aren't allowed to do. So, it is against your understanding of the rules for the ambush to succeed, and against your understanding of the rules for it to fail,

Woah, hang on. Walking carefully forward while looking at the ground is an entirely different approach than walking to the center of the room. If that was what you were picturing the characters doing to try and find the trap, why didn’t you say so? This would have been a very different conversation.

They were walking and looking for traps, why would you assume their approach wouldn't be to go carefully forward and look for traps?

This has been part of my point, for all the talk of "I don't assume the approach" you absolutely do. You pictured a movie in your head that didn't include "carefully" and "ground". So for something that you said was absolutely acceptable, turns out is wasn't enough detail.

Correct, the manner in which you travel from point A to point B has no impact on whether or not a trap that is triggered when someone stands in point B will be triggered when you complete that traversal.

Huh, and now it isn't a completely different conversation. The method of moving didn't matter. So I guess it was just the "looking at the ground" that allowed them to change the conversation. Must have been looking for those mid-air traps.

Well sorry I didn’t read the hypothetical players’ minds and figure out that by “walk to the center of the room” they meant “walk carefully forward while looking at the ground.” For someone who’s so concerned with insuring the players don’t have to guess what the DM is thinking, you sure seem to be fine with making the DM guess what the players are thinking.

"walk to the center of the room LOOKING FOR TRAPS" Funny how you keep forgetting to include that, maybe because that might indicate being careful and looking at the ground where traps might be? Hence why I've been saying I'd call for a check to give them the chance to see the trap. Because I assumed a player who said they were LOOKING FOR TRAPS would act in a manner that would allow them to LOOK FOR TRAPS
I absolutely accepted the rulings; what he said happened was what happened, I never tried to get a ruling changed after the fact (well… actually once I did, and I regret that decision). On a few occasions I had conversations with him about why I thought his rulings were not consistent with the rules and were producing bad outcomes (like players checking out because we felt our level of engagement was irrelevant). Nothing changed, so I left the game. Simple.

So you are willing to discuss DMing and DMing techniques... just not here? Because you've met my criticisms many times with "The DM makes the rulings and the players accept them" which isn't discussing them.

I’m perfectly fine with discussing why we rule the way we do. But when we get down to the point of “I don’t like the way you rule,” I no longer think the discussion is productive. I can explain to you how I arrive at my interpretation of the rules, and why I think ruling accordingly leads to positive play outcomes, and answer any questions you might have about my process or reasoning. But I have no interest in litigating who’s interpretation of the rules is “right” and I really don’t care if you like the way I rule or not.

Which makes it impossible to discuss critiques of your rules, because you don't care. You don't assume the other side has good reasons, they just "don't like it".
 

Because you haven't been dismissing my every concern about player's missing things or making bad calls with limited information?

Or because you didn't say that since you didn't get advantage on the roll and didn't fail forward that there was no reason for you to have even listened to the RP scene your DM had set up?

Which one is the misrepresentation?
Both.
It isn't, it could be any weapon. It is just the weapon they use to kill monsters happens to be a sword.
If they used a different weapon, that weapon would be important instead.
It was a fighter and a bard, are either of those wisdom casters?
And are they the only characters in the party?
They are worried about being stabbed by a goblin, does that sound like characters high enough level to have a feat? Of course they aren't 4th level.
One or both of them could be variant humans or custom races, or using one of the new backgrounds that start you with a feat, or there could be a house rule in play that everyone starts with a feat. And they could be a mixed-level party, or they could just be 4th+ level characters who don’t want to get stabbed by a goblin.
And you are correct, they would have only a 45% chance, in the original plan that's why the bard gave inspiration, that would (on average) give them a 60% chance. Maybe more. But that wasn't what you were asking, you were asking why I was assuming the Passive would fail. There you go.
Didn’t you just say it’s a bad plan if it only has a 60% chance of success?
They figured they would get to roll and use bardic inspiration originally.
Then they must not have been paying much attention to how I rule perception works. Heck, I clarify the dungeon exploration procedures for players new to my table because I know a lot of DMs don’t use them and the players may not be familiar with them.
I am aware you said you consider it a different activity. I've explained why I don't. Map making isn't a check, so they should be the person with the lowest wisdom, and everyone else is making some version of passive wisdom checks. So again, is that really a "choice" or is it the assumed default state, since we have one person doing something different than passive perception
Again, it’s a choice of what to be watching out for, and whether to watch out yourself or to work together with someone else to grant them advantage instead.
Right, but here we are outside of a game, discussing DMing techniques, and the response seems to consistently be "The DM makes the call, and I accept that" which isn't true, since you will disagree with them and talk about that with them outside of the game, like in the situation we are in right now.
I’ve only been dropping a line of discussion when it devolves into “well I think the rules say such-and-such” or “well I think that would be boring.” Because there’s really nothing I can do with that. We interpret the rules differently and we have different preferences, nothing either of us can say is going to change that. If you’re interested in discussing how my way of running things works or why I do it the way I do, or if you want to know how I would rule in a hypothetical situation I’m onboard for that. I have no interest in bickering over rules interpretations or mud-slinging at each other’s play preferences. If you were a player in a game I was running, I would be more concerned about differing interpretations of the rules and about you being bored by the gameplay, but you aren’t.
Of course it is a hazard, for exactly the reason I stated. It is a potential hiding place for enemies. You also, when I asked if you would accept enemies successfully ambushing the party because they came from a secret door, said "I would disagree that such a ruling is consistent with either the letter or intent of the rules,"

So, how does this work exactly? Does the player who is looking for threats only notice the secret door after the enemy has opened it and begins pouring out?
Yes, because they were looking for threats (which the enemy is), not for secret doors (which are not threats).
That's a successful ambush of the party, which you claimed was against the letter and intent of the rules. But they can't notice it before they open the secret door, because that would be noticing a secret door, which they aren't allowed to do. So, it is against your understanding of the rules for the ambush to succeed, and against your understanding of the rules for it to fail,
A character who is engaged in trying to notice threats will not be surprised by the enemies, unless those enemies beat the character’s passive Wis (perception) with a Dex (stealth) check. Characters who are not engaged in trying to notice threats will be surprised if an enemy tries to ambush them. Whether this ambush comes from behind a secret door, or behind a regular door, or around a corner, or out of the darkness is immaterial, the resolution process is the same in any case.
They were walking and looking for traps, why would you assume their approach wouldn't be to go carefully forward and look for traps?
My understanding was that their approach was to move to the center of the room. Again, if they wanted to take a different approach, they should have said so.
This has been part of my point, for all the talk of "I don't assume the approach" you absolutely do. You pictured a movie in your head that didn't include "carefully" and "ground". So for something that you said was absolutely acceptable, turns out is wasn't enough detail.
🤷‍♀️ I thought “move to the center of the room” was reasonably specific. But if your intent was instead that they walked forward slowly while looking at the ground, I think saying that would have been a much clearer way to express that meaning.
Huh, and now it isn't a completely different conversation. The method of moving didn't matter. So I guess it was just the "looking at the ground" that allowed them to change the conversation. Must have been looking for those mid-air traps.
It was an entirely different statement. “Walk to the center of the room while looking at the ground” would also not have clearly expressed that you were slowly walking forward while looking at the ground. I don’t see what’s so difficult about simply saying what you mean.
"walk to the center of the room LOOKING FOR TRAPS" Funny how you keep forgetting to include that, maybe because that might indicate being careful and looking at the ground where traps might be? Hence why I've been saying I'd call for a check to give them the chance to see the trap. Because I assumed a player who said they were LOOKING FOR TRAPS would act in a manner that would allow them to LOOK FOR TRAPS
Did you say “walk to the center of the room while looking for traps?” If so I don’t recall that; it has been a long conversation and we have been saying simply “walk to the center of the room” for quite a while now. Anyway, I think in that case a bit more specificity would be warranted. That statement doesn’t actually convey more information about your method of searching than simply saying “I look for traps,” it only tells me that whatever you’re doing, you are also moving to the center of the room.
So you are willing to discuss DMing and DMing techniques... just not here? Because you've met my criticisms many times with "The DM makes the rulings and the players accept them" which isn't discussing them.
Again, if you want to pose a scenario to me and ask how I would rule on it, great. If you want to know why I rule the way I do, great. If you want to argue about what the intent of the rules is or tell me that you don’t think the way I rule sounds fun? Nah. I’m not here for that. If a player at my table expressed to me that they thought I made a mistake or they didn’t find the game fun because of the way I rule something? That’s a concern I would want to address.
Which makes it impossible to discuss critiques of your rules, because you don't care. You don't assume the other side has good reasons, they just "don't like it".
I’m not presenting my rulings for critique. If you don’t like them, I’m sure you have your reasons. I don’t think I can change your mind, nor do I care to try.
 

Did you say “walk to the center of the room while looking for traps?” If so I don’t recall that; it has been a long conversation and we have been saying simply “walk to the center of the room” for quite a while now. Anyway, I think in that case a bit more specificity would be warranted. That statement doesn’t actually convey more information about your method of searching than simply saying “I look for traps,” it only tells me that whatever you’re doing, you are also moving to the center of the room.

Ok, it's been a REALLY long thread with lots of concepts thrown back and forth, so things get muddled.

But are you really saying "I move to the center of the room, looking for traps..." Is not a specific enough action declaration?

I mean, it COULD be more specific, you could say I walk slowly or, I crawl; you could say I look for traps in every square along the way and in the center. Etc.

But "I move to the center of the room looking for traps..." Certainly seems like enough to work with. You know what they are doing, where they are going and most importantly what their goal (try to find traps between point A and point B) and approach (move from point A to point B looking for traps along the way) are.
 

Why do the PCs likely only have a 14 passive perception? No one a Wis-based caster in the party? Nobody has expertise?
I disagree with you a lot but to be fair I need to comment on this... where I am SURE there are 1st or 2nd level parties that have 14's as there high... I can't for the life of me remember a time where that was true in one of my games (and in yours it sounds like passive is MORE important)

A wisdom character even untrained most likely has a 13 alone, someone training in it could have a 14 or 15 stat for 14 passive starting... but that wont last long. someone is going to be the perceptive one.
 

And are they the only characters in the party?

They were the only ones in the example, so it would be entirely unfair of me to add more.

One or both of them could be variant humans or custom races, or using one of the new backgrounds that start you with a feat, or there could be a house rule in play that everyone starts with a feat. And they could be a mixed-level party, or they could just be 4th+ level characters who don’t want to get stabbed by a goblin.

So now I should assume Variant humans? Maybe assume we are playing in Dragonlance? I can assume the DM homebrewed them to give them all expertise in Perception too, but that wasn't part of the original example, so it would be entirely unfair of me to shift the example like that.

Didn’t you just say it’s a bad plan if it only has a 60% chance of success?

No. The GOBLIN succeeds 60% of the time. That is a 40% chance of success for Passive Perception (+6 mod vs DC 14).
Again, it’s a choice of what to be watching out for, and whether to watch out yourself or to work together with someone else to grant them advantage instead.

That's like saying it is a choice to breath. Looking for danger while in the dungeon is the default stance. And there is NOTHING in the rules that says you can use the help action for passive checks. And maybe you homebrew it that way, but this is literally the first I'm hearing about it.

I’ve only been dropping a line of discussion when it devolves into “well I think the rules say such-and-such” or “well I think that would be boring.” Because there’s really nothing I can do with that. We interpret the rules differently and we have different preferences, nothing either of us can say is going to change that. If you’re interested in discussing how my way of running things works or why I do it the way I do, or if you want to know how I would rule in a hypothetical situation I’m onboard for that. I have no interest in bickering over rules interpretations or mud-slinging at each other’s play preferences. If you were a player in a game I was running, I would be more concerned about differing interpretations of the rules and about you being bored by the gameplay, but you aren’t.

Sure, you'll tell me how you do things, then the moment I challenge that way you'll disengage. I'm not interested in bickering or mud-slinging either (though I'm getting very annoyed with this conversation) but if I can't challenge your assumptions, then what is the point of the discussion? "Here is why I do things goodbye" would have finished this entire conversation days ago, because it isn't a conversation, it is an informational pamphlet.

Yes, because they were looking for threats (which the enemy is), not for secret doors (which are not threats).

A character who is engaged in trying to notice threats will not be surprised by the enemies, unless those enemies beat the character’s passive Wis (perception) with a Dex (stealth) check. Characters who are not engaged in trying to notice threats will be surprised if an enemy tries to ambush them. Whether this ambush comes from behind a secret door, or behind a regular door, or around a corner, or out of the darkness is immaterial, the resolution process is the same in any case.

So counter-ambushes are impossible in your games, because no one ever spots an ambush before it is sprung, and warns their side?

I don't even know what to do with this. You arbitrarily decide that looking for secret doors is different than looking for traps, hazards, and ambushes, then decide that it is impossible to spot an ambush before it happens. I guess the passive perception for traps just gives advantage on the roll to avoid them, since they would still go off?

My understanding was that their approach was to move to the center of the room. Again, if they wanted to take a different approach, they should have said so.

🤷‍♀️ I thought “move to the center of the room” was reasonably specific. But if your intent was instead that they walked forward slowly while looking at the ground, I think saying that would have been a much clearer way to express that meaning.

It was an entirely different statement. “Walk to the center of the room while looking at the ground” would also not have clearly expressed that you were slowly walking forward while looking at the ground. I don’t see what’s so difficult about simply saying what you mean.

Did you say “walk to the center of the room while looking for traps?” If so I don’t recall that; it has been a long conversation and we have been saying simply “walk to the center of the room” for quite a while now. Anyway, I think in that case a bit more specificity would be warranted. That statement doesn’t actually convey more information about your method of searching than simply saying “I look for traps,” it only tells me that whatever you’re doing, you are also moving to the center of the room.

I have been saying they walk to the center of the room looking for traps this entire time. That was why we had that ENTIRE conversation about intent, because the intent was they were looking for traps.

So now we are back at the frickin beginning of the conversation. "I move to the center of the room looking for traps" isn't specific enough. Because using your eyes isn't specific enough. So, let's just take this to the logical conclusion.

"I carefully crawl towards the center of the room, 1 inch at a time, tapping my 10 ft pole on every surface while jerking back in case I activate a trap." That's specifc enough, and I'll do that in every room and hallway now, because that's what it seems to take to not just automatically be hit by a trap. I'm sure I'll be impaled by the spikes that shoot from the floor for being on the ground for too long, but I'm going to fail no matter what I do it seems.

Well, at least until I make my new character who has mage hand and a stick and can carefully poke everything in the room from 30 ft away.

I’m not presenting my rulings for critique. If you don’t like them, I’m sure you have your reasons. I don’t think I can change your mind, nor do I care to try.

Then why are you bothering to post in a thread talking to me about the rules if you don't actually care to converse about them?

I started this conversation to explain why players act the way they do. Why claiming that they aren't telling you what actions they take isn't true from their perspective, and that in their minds they are doing exactly what you are asking for. Why your and other peoples claims of "it isn't that hard" misses that it seems to be far harder than you think.

If you don't care about any of that, why even bother pretending to have a conversation?
 

I disagree with you a lot but to be fair I need to comment on this... where I am SURE there are 1st or 2nd level parties that have 14's as there high... I can't for the life of me remember a time where that was true in one of my games (and in yours it sounds like passive is MORE important)

A wisdom character even untrained most likely has a 13 alone, someone training in it could have a 14 or 15 stat for 14 passive starting... but that wont last long. someone is going to be the perceptive one.

Remember in the example given the only two party members were a fighter and a bard. Neither are wisdom based characters, and having a 14 wisdom for both of them is actually pretty decent I'd say. Sure, maybe they could have a 16 but... it really doesn't help them with anything OTHER than perception.

I will agree, if there was a cleric or a druid you'd be looking at a 15, and if I was playing multiple characters in a game like this I'd pretty much never make someone who wasn't a V. Human Cleric with Alert so I had 20, but I don't think it is fair to alter the example mid-way through
 

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