You seem to be missing the point. If you have a behavior in play you want to see, you should reward players for engaging in it.
When they are seeking information from the environment, is there any practical reason to give more than the most basic action description? Do you give bonuses for looking around in particular ways? Do you regularly and openly give advantage or disadvantage?
"Because that's the way it should be done," is not sufficient. If the details of their action declaration are irrelevant, if you discard them, they won't bother investing the effort in considering those details.