Or it could be "First I'll take a look under the table, since that is closest, to see if anything is hidden under it. Then I'll look at what is on the table, but not touch anything."
In both cases, there is no rolling involved at all. As the DM, I know what is in and around and on those items.
Only if the player decides to interact in some way where failure is an option: "I check to see if the bureau is trapped. I'll peer at the lock itself to see if anything is out of the ordinary." (For me, and half competent thief would be able to tell a trapped lock by spending time looking at it, probably no roll even necessary); or "I'll stand to the side of the chest and whack my mace straight into the keyhole of the chest, so if there is a poison needle, it'll be blocked." Also perfectly fine, and might set the trap off with no ill effect, no roll necessary. Unless the trap is a poison gas.... (but I would also be less likely to actually do that kind of thing, without it being telegraphed, i.e. not in a random dungeon).