Celebrim
Legend
I hate hate hate that style of old school play.
I will even say I will no longer tolerate it.
I feel like you taken some bad experiences with certain styles of play, gotten bitter about those experiences and then come up with a completely nonsensical position.
I played in a 3.5 campaign with a DM still in 1e mindset. (I was new to the group) we had to search a room he asked for details so I said "I go to check the closet" he has me roll search and that was my jam I was a rogue with maxed out search... I rolled super high like in the 30s and got "You find nothing" while another player checked the bed and another the desk... BUT the one that checked the desk then said "I go to the closest and take the bar off and look to see if it's hallow and if there is anything in it" and then he got a low double digit search check... and found a portable hole full of treasure. I was pissed a little that a 12 or so beat like a 35 but I tried to ignore it until the player said "I remember the DM did this a few campaigns ago...always check"
See, I agree with you that that is bad GMing. Although I run the sort of game you say you don't tolerate, in my game you would have found the treasure and the guy with low character skill wouldn't have, not because I disagree that specifically checking the bar in the closet should provide bonuses to search, but because there is no coherent world where that's better than getting a 20 on a search and your 35 would be better than his 20 on a search. The problem is the GM is incoherent. He's running the character skill so badly that he would be better off house ruling search out of his game than run it the way he does.
And all that is fine and I sympathize, but this statement...
I NEVER want to play a test of me instead of a test of what my character can do again
...is utter nonsense. You don't actually mean that. I get what you do mean, but the statement "I NEVER want to play a test of me..." is literally equivalent to "I never want to play a game." The fact that the game is a test of you is what makes it a game and not a simulation. What you actually mean is that there are specific aspects of the game that you don't want to be a test of you, which is fine, albeit maybe much harder to implement than you think.[/quote]