MrMyth, you are comparing apples and oranges here. The two lists are made up of completely different material: the former is comprised of new material (for 4E, at least), while the latter is largely rehashments of previously published 4E material. Actually, of the second list, only two--Mordenkainen's and Heroes of Shadow are new material, and both don't come at the very end of the period.
Except that we've previously seen plenty of other products along those same lines. Heroes of the Fallen Lands and Forgotten Kingdoms isn't any worse than Martial Power and Divine Power.
We have new options for existing players, in those books - plus Mordenkainen's, plus Heroes of Shadow. We might have some new monsters - or at least new approaches with monsters - in the Monster Vault.
I'm guessing that WotC feels those will provide some content to many existing players while still allowing them to have this period focus on this new line-up. Now, that doesn't seem to be the case in your book (and, honestly, is pretty close to the case for me.) But sometimes WotC can't cater to everyone. I don't think that they are letting anyone down here, with these specific six months, any more than they are letting down Eberron players because they don't have a continual line-up of Eberron setting books.
In short, "WotC not pleasing everyone" isn't a new thing, and I don't see any abrupt change in their behavior here. If this isn't a release schedule you are a fan of, that's one thing. But there seems a level of specific bias here to declare this material simply a rehashing of old content, when it is not far off from Martial Power and Divine Power and similar books - or, even more, to specifically ignore something like Heroes of Shadow simply because it is in paperback format.
(snip) Long dragon and dungeon articles that aren't crunch, that have story elements, and were not all chaos scar adventures made with dungeon tiles.
Books like Draconomicon, Demonicon, Underdark.
Adventures.
How so? The Power books (none of which I own, btw) focus on new material, new options for characters. But the Heroes books are Essentialized versions of previously released classes. Sure, there are new options, especially in the form of new builds, but the main purpose of these books--according to what WotC has said--is to bring in new players by providing an easier entry point. In other words, the Essentials stuff is a couple steps removed from the Power books in terms of new material.
Right. But "new approaches with monsters" is not exactly the same thing as new monsters, is it? The Monster Vault, btw, is still on my "maybe to buy" list. I'm going to wait and see what people say before canceling my pre-order (which I just did for HotFK and The DM's Kit).
There is a big difference between not offering new material to a very specific and relatively small sub-section of the D&D populace and not providing new material for anyone who doesn't want a new entry point into the game.
I'm not sure what you mean by a "level of specific bias." If I said that Essentials was "simply a rehashing of old content" I should have said "mainly," which is, I think, what I did say--and what I mean. Even WotC has said as much. And yes, I recognize that there is some new material, but it is not a lot and it is mixed in with a lot of revised/reformatted/rehashed versions of old material. This means that someone such as myself, who wants the new material but not the old, has to either buy hundreds of dollars of new books or pay for a month or two of DDI to get updates (if and when they come out).
The Power books are one sidebar per class away from being PHBs. They seem purposefully designed so that people can play using only powers and feats from their chosen Power book.How so? The Power books (none of which I own, btw) focus on new material, new options for characters. But the Heroes books are Essentialized versions of previously released classes.
But each one presents a number of new builds or classes (depending on how you want to look at it), and I just can't see any reasonable interpretation of that content which involves dismissing it as simply reprinting of existing content.
In this case, yes, WotC is deciding to have a period focusing on new players. They have still tried to include content in that period that will appeal to existing players, and I think many will still pick up such content. I could be wrong - your feelings on this might be widespread and vast, and WotC will take a huge hit by doing so. But... I've got a suspicion that isn't the case.
Hundreds of dollars? $40 for Heroes of the Fallen Lands and Forgotten Kingdoms. Maybe also the Monster Vault - those are the products that have some amount of new content along some amount of old content. And then Heroes of Shadow, which should be entirely new content.
And let's look at that actual price tag. Heroes of the Fallen Lands offers 4 classes that feature 5 new builds, and some new feats. Alongside it is some older feats and items. It is certainly less content than one might find in Martial Power. On the other hand... it's 2/3 the cost.
If you don't want the content, that is fine. But that is a different thing than that content not being there.
But each one presents a number of new builds or classes (depending on how you want to look at it), and I just can't see any reasonable interpretation of that content which involves dismissing it as simply reprinting of existing content.
In this case, yes, WotC is deciding to have a period focusing on new players. They have still tried to include content in that period that will appeal to existing players, and I think many will still pick up such content. I could be wrong - your feelings on this might be widespread and vast, and WotC will take a huge hit by doing so. But... I've got a suspicion that isn't the case.
Hundreds of dollars? $40 for Heroes of the Fallen Lands and Forgotten Kingdoms. Maybe also the Monster Vault - those are the products that have some amount of new content along some amount of old content. And then Heroes of Shadow, which should be entirely new content.
And let's look at that actual price tag. Heroes of the Fallen Lands offers 4 classes that feature 5 new builds, and some new feats. Alongside it is some older feats and items. It is certainly less content than one might find in Martial Power. On the other hand... it's 2/3 the cost.
If you don't want the content, that is fine. But that is a different thing than that content not being there.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.